Siege Golem
Siege Golem is a level 40 rare elite elemental in Badlands, hostile to both factions. Its best drop in the Classic data: Solid Stone (22%).
Classic data, to confirm on Forever
Quick facts
- Level
- 40
- Rank
- Rare elite
- Type
- Elemental
- Alliance
- Hostile
- Horde
- Hostile
- Zones
- Badlands
- Money on the corpse
- -
Where to find Siege Golem
Siege Golem has 14 spawn points in the Classic data, drawn on our map of Badlands: check them in game, Forever moved a few creatures.
Wheel (after a click on the map) or + and - to zoom, drag or arrow keys to move, double-click to zoom in, 0 to fit the route, Escape to leave full screen.
Our map of Badlands, drawn from the game's data: subzones and named places from Forever's game files, flight points from its tables, the other NPCs from Classic. North is up. Not a game image.
Inns, trainers, repairs, stables and banks come from Classic data (cMaNGOS): check them in game.
- Badlands(14 spawn points)19.9, 56.6 ; 15.9, 59.2 ; 11.6, 59.1 ; 8.6, 61.8 ; 5.5, 59.5 ; 15.8, 65.3 ; 19.1, 60.6 ; 24.6, 55.6 ; 24.5, 50.1 ; 29.2, 47.4 ; 31.5, 50.0 ; 35.7, 47.6
Loot
What the Classic loot table gives for Siege Golem: the chance of each item per corpse, as the server rolls it. Forever may have changed it: the players' rates below win once they exist.
| Item | Chance | Count |
|---|---|---|
| Solid Stone | 22% | 1-2 |
| Smooth Stone Chip | 19% | 1 |
| Deeprock Salt | 19% | 1 |
| Shiny Polished Stone | 6.8% | 1 |
| Strong Iron Lockbox | 1.3% | 1 |
From tables shared with other creatures (7)
Items of a table many creatures share (a dungeon's or a zone's drops): each one rarely, all of them together more often.
| Item | Chance | Count |
|---|---|---|
| Large Knapsack | 0.4% | 1 |
| Scroll of Agility II | 0.1% | 1 |
| Scroll of Protection II | 0.1% | 1 |
| Scroll of Stamina II | 0.1% | 1 |
| Scroll of Spirit II | 0.1% | 1 |
| Scroll of Strength II | 0.1% | 1 |
| Scroll of Intellect II | 0.1% | 1 |
Plus random drops shared by every creature of its level: 27 items, a roll with 0.1% chance per corpse.
Plus random drops shared by every creature of its level: 276 items, a roll with 100% chance per corpse.
Plus random drops shared by every creature of its level: 38 items, a roll with 6.0% chance per corpse.
