Sea Elemental
Sea Elemental is a level 48-49 elemental in Feralas, hostile to both factions. Its best drop in the Classic data: Enchanted Water (57%).
Classic data, to confirm on Forever
Quick facts
- Level
- 48-49
- Type
- Elemental
- Alliance
- Hostile
- Horde
- Hostile
- Zones
- Feralas
Where to find Sea Elemental
Sea Elemental has 25 spawn points in the Classic data, drawn on our map of Feralas: check them in game, Forever moved a few creatures.
Wheel (after a click on the map) or + and - to zoom, drag or arrow keys to move, double-click to zoom in, 0 to fit the route, Escape to leave full screen.
Our map of Feralas, drawn from the game's data: subzones and named places from Forever's game files, flight points from its tables, the other NPCs from Classic. North is up. Not a game image.
Inns, trainers, repairs, stables and banks come from Classic data (cMaNGOS): check them in game.
- Feralas(25 spawn points)45.4, 68.0 ; 38.5, 33.6 ; 36.3, 34.6 ; 35.4, 34.9 ; 34.4, 35.6 ; 37.1, 33.1 ; 37.1, 36.1 ; 49.8, 51.7 ; 44.8, 38.8 ; 44.0, 39.2 ; 39.7, 36.9 ; 40.5, 37.7
Quests
The quests Sea Elemental gives, takes back or is needed for, in the Classic data.
Needed for
Loot
What the Classic loot table gives for Sea Elemental: the chance of each item per corpse, as the server rolls it. Forever may have changed it: the players' rates below win once they exist.
| Item | Chance | Count |
|---|---|---|
| Enchanted Water | 57% | 1-5 |
| Water Elemental CoreQuest | 50% | 1 |
| Elemental Water | 10% | 1 |
| Globe of Water | 8.2% | 1 |
| OOX-22/FE Distress Beacon | 1.0% | 1 |
| Reinforced Steel Lockbox | 0.2% | 1 |
| Aquamarine | 0.1% | 1 |
| Star Ruby | 0.1% | 1 |
From tables shared with other creatures (1)
Items of a table many creatures share (a dungeon's or a zone's drops): each one rarely, all of them together more often.
| Item | Chance | Count |
|---|---|---|
| Journeyman's Backpack | 0.1% | 1 |
Plus random drops shared by every creature of its level: 328 items, a roll with 2.0% chance per corpse.
Plus random drops shared by every creature of its level: 40 items, a roll with 0.1% chance per corpse.
