The Hermit
The Hermit is a level 25 quest for the Alliance, open from level 17 in Duskwood. You take it from Elaine Carevin (75.3, 48.7) and turn it in to Abercrombie (28.1, 31.5). Reward: 1,000 XP and +75 with Stormwind.
Classic data, to confirm on Forever
Quick facts
- Quest level
- 25
- Required level
- 17
- Faction
- Alliance
- Zone
- Duskwood
- Start
- Elaine Carevin(75.3, 48.7)
- Turn in
- Abercrombie(28.1, 31.5)
Where to take and turn in The Hermit
Our map of Duskwood shows where you take the quest, where its objectives are and where you turn it in, from Classic spawn points: check them in game.
Wheel (after a click on the map) or + and - to zoom, drag or arrow keys to move, double-click to zoom in, 0 to fit the route, Escape to leave full screen.
Our map of Duskwood, drawn from the game's data: subzones and named places from Forever's game files, flight points from its tables, the other NPCs from Classic. North is up. Not a game image.
Inns, trainers, repairs, stables and banks come from Classic data (cMaNGOS): check them in game.
- 1.Take the quest: Elaine Carevin(75.3, 48.7)
- 2.Turn in: Abercrombie(28.1, 31.5)
Objectives
No objective to fill: you only talk to the NPC or bring the quest back.
Rewards
What the Classic data gives for The Hermit. Experience is the full amount at the quest's level: in Classic a player 6 or more levels above gets less.
- Experience
- 1,000 XP
- Reputation
- +75 with Stormwind
Quest chain
Where The Hermit sits in its chain, from the Classic data: what opens it and what it opens.
Leads to
In our leveling guide
The free leveling route of Duskwood names this quest: open it at its step to see it in order with the others, or why the route skips it.
On Forever
Not confirmed on Forever yet: no player record of this quest so far. Everything above is Classic's, and Forever changed some zones (new quests, levels raised): check the quest giver in game.
