The Hunter's Path
The Hunter's Path is a level 10 quest for the Alliance, open from level 10 in Ironforge. You take it from Regnus Thundergranite (69.9, 82.9) and turn it in to Grif Wildheart (Dun Morogh, 45.8, 53.0). Reward: 85 XP.
Classic data, to confirm on Forever
Quick facts
- Quest level
- 10
- Required level
- 10
- Faction
- Alliance
- Races
- Dwarf
- Classes
- Hunter
- Zone
- Ironforge
- Category
- Hunter
- Type
- Class quest, Partly in another zone
- Start
- Regnus Thundergranite(69.9, 82.9)
- Turn in
- Grif Wildheart(Dun Morogh, 45.8, 53.0)
Where to take and turn in The Hunter's Path
Our map of Ironforge shows where you take the quest, where its objectives are and where you turn it in, from Classic spawn points: check them in game.
No drawn map for Ironforge yet: the coordinates below are in % of the game's map, like /way and the map addons.
- 1.Take the quest: Regnus Thundergranite(69.9, 82.9)
Objectives
No objective to fill: you only talk to the NPC or bring the quest back.
Rewards
What the Classic data gives for The Hunter's Path. Experience is the full amount at the quest's level: in Classic a player 6 or more levels above gets less.
- Experience
- 85 XP
Quest chain
Where The Hunter's Path sits in its chain, from the Classic data: what opens it and what it opens.
Whole chain (5 parts)
- 1.The Hunter's Path(this quest)
- 2.Taming the Beast[10]
- 3.Taming the Beast[10]
- 4.Taming the Beast[10]
- 5.Training the Beast[10]
Next quest
- Taming the Beast[10]
Only one of these can be done
In our leveling guide
None of our leveling routes names this quest (a city, class, profession or dungeon quest, or a zone without a route yet).
On Forever
Not confirmed on Forever yet: no player record of this quest so far. Everything above is Classic's, and Forever changed some zones (new quests, levels raised): check the quest giver in game.
