Whirling Invader
Whirling Invader is a level 57-58 elemental in Silithus, hostile to both factions. Its best drop in the Classic data: Core of Elements (76%).
Classic data, to confirm on Forever
Quick facts
- Level
- 57-58
- Type
- Elemental
- Alliance
- Hostile
- Horde
- Hostile
- Zones
- Silithus
- Spawns
- Only during a world event
Where to find Whirling Invader
Whirling Invader has 3 spawn points in the Classic data, drawn on our map of Silithus: check them in game, Forever moved a few creatures.
Wheel (after a click on the map) or + and - to zoom, drag or arrow keys to move, double-click to zoom in, 0 to fit the route, Escape to leave full screen.
Our map of Silithus, drawn from the game's data: subzones and named places from Forever's game files, flight points from its tables, the other NPCs from Classic. North is up. Not a game image.
Inns, trainers, repairs, stables and banks come from Classic data (cMaNGOS): check them in game.
- Silithus(3 spawn points)28.5, 26.9
Quests
The quests Whirling Invader gives, takes back or is needed for, in the Classic data.
Needed for
Loot
What the Classic loot table gives for Whirling Invader: the chance of each item per corpse, as the server rolls it. Forever may have changed it: the players' rates below win once they exist.
| Item | Chance | Count |
|---|---|---|
| Core of Elements | 76% | 1 |
| Essence of Air | 12% | 1 |
| Breath of Wind | 12% | 1 |
| Elemental Air | 11% | 1 |
| Twilight Tablet FragmentQuest | 5.0% | 1 |
| Thorium Lockbox | 0.3% | 1 |
| Aquamarine | 0.2% | 1 |
| Star Ruby | 0.2% | 1 |
| Solid Stone | 0.1% | 1 |
| Plans: Thorium Helm | 0.1% | 1 |
| Pattern: Brightcloth Gloves | 0.1% | 1 |
| Pattern: Runic Leather Gauntlets | 0.1% | 1 |
From tables shared with other creatures (1)
Items of a table many creatures share (a dungeon's or a zone's drops): each one rarely, all of them together more often.
| Item | Chance | Count |
|---|---|---|
| Traveler's Backpack | 0.1% | 1 |
Plus random drops shared by every creature of its level: 299 items, a roll with 2.0% chance per corpse.
Plus random drops shared by every creature of its level: 42 items, a roll with 0.1% chance per corpse.
