Rogue
Rogue abilities by level in WoW Forever
In WoW Forever the Rogue learns 25 abilities from level 1 to 60, 89 ranks in all, according to the game files of the beta (build 1.60.1.70532). Compared with Classic Era, 1 is new, 6 have new numbers, levels or ranks and no Classic ability is gone. Every rank below has its level, cost, cast time, cooldown and effect.
- abilities
- 25
- ranks
- 89
- new
- 1
- changed
- 6
- new text
- 1
- as in Classic
- 17
- removed
- 0
Which abilities does the Rogue learn at each level?
The WoW Forever Rogue learns something at 30 different levels between 1 and 60, for 89 ranks of 25 abilities. At level 1 it starts with Eviscerate, Sinister Strike and Stealth. The table gives each rank at the level written in the beta game files, with its cost, cast time, cooldown, range and effect, and what Classic Era had when it differs.
| Ability | Cost and timing | Effect |
|---|---|---|
| Level 1 | ||
| EviscerateRank 1AutomaticKnown from the start in Classic | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| Sinister StrikeRank 1AutomaticKnown from the start in Classic | 45 energyInstantMelee range | An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. |
| StealthRank 1 | Instant10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. |
| Level 4 | ||
| BackstabRank 1Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Pick Pocket | InstantMelee range | Pick the target's pocket. |
| Level 6 | ||
| GougeRank 1New text | 45 energyInstant10 sec cooldownMelee range | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| Sinister StrikeRank 2 | 45 energyInstantMelee range | An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 8 | ||
| Evasion | Instant5 min cooldown | The rogue's dodge chance will increase by 50% for 15 sec. |
| EviscerateRank 2 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage |
| Level 10 | ||
| SapRank 1Changed | 65 energyInstantMelee range | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
| Slice and DiceRank 1 | 25 energyInstant100 yd range | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| SprintRank 1 | Instant5 min cooldown | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. |
| Level 12 | ||
| BackstabRank 2Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| KickRank 1 | 25 energyInstant10 sec cooldownMelee range | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Level 14 | ||
| Expose ArmorRank 1Changed | 25 energyInstantMelee range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor |
| GarroteRank 1 | 50 energyInstantMelee range | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Sinister StrikeRank 3 | 45 energyInstantMelee range | An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 16 | ||
| EviscerateRank 3 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage |
| FeintRank 1 | 20 energyInstant10 sec cooldownMelee range | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. |
| Level 18 | ||
| AmbushRank 1 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| GougeRank 2New text | 45 energyInstant10 sec cooldownMelee range | Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| Level 20 | ||
| BackstabRank 3Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| RuptureRank 1Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs |
| StealthRank 2 | Instant10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled. |
| Level 22 | ||
| DistractChanged | 30 energyInstant30 sec cooldown30 yd range | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.Classic: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. |
| GarroteRank 2 | 50 energyInstantMelee range | Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Sinister StrikeRank 4 | 45 energyInstantMelee range | An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point. |
| VanishRank 1 | Instant5 min cooldownReagents: 1 Flash Powder | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. |
| Level 24 | ||
| Detect Traps | Passive | Greatly increased chance to detect traps. |
| EviscerateRank 4 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage |
| Level 26 | ||
| AmbushRank 2 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Cheap Shot | 60 energyInstantMelee range | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. |
| Expose ArmorRank 2Changed | 25 energyInstantMelee range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor |
| KickRank 2 | 25 energyInstant10 sec cooldownMelee range | A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Level 28 | ||
| BackstabRank 4Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| FeintRank 2 | 20 energyInstant10 sec cooldownMelee range | Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you. |
| RuptureRank 2Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs |
| SapRank 2Changed | 65 energyInstantMelee range | Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
| Level 30 | ||
| Disarm Trap | 2 sec castMelee range | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. |
| GarroteRank 3 | 50 energyInstantMelee range | Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Kidney ShotRank 1 | 25 energyInstant20 sec cooldownMelee range | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds |
| Sinister StrikeRank 5 | 45 energyInstantMelee range | An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 32 | ||
| EviscerateRank 5 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage |
| GougeRank 3New text | 45 energyInstant10 sec cooldownMelee range | Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| Level 34 | ||
| AmbushRank 3 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Blind | 30 energyInstant5 min cooldown10 yd rangeReagents: 1 Blinding Powder | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. |
| SprintRank 2 | Instant5 min cooldown | Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth. |
| Level 36 | ||
| BackstabRank 5Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Expose ArmorRank 3Changed | 25 energyInstantMelee range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor |
| RuptureRank 3Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs |
| Level 38 | ||
| GarroteRank 4 | 50 energyInstantMelee range | Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Sinister StrikeRank 6 | 45 energyInstantMelee range | An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 40 | ||
| EviscerateRank 6Changed | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damageClassic: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage |
| FeintRank 3 | 20 energyInstant10 sec cooldownMelee range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
| MutilateRank 2NewTalent needed | 60 energyInstantMelee range | Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Safe Fall | Passive | Reduces damage from falling. |
| StealthRank 3 | Instant10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled. |
| Level 42 | ||
| AmbushRank 4 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| KickRank 3 | 25 energyInstant10 sec cooldownMelee range | A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| Slice and DiceRank 2 | 25 energyInstant100 yd range | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| VanishRank 2 | Instant5 min cooldownReagents: 1 Flash Powder | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). |
| Level 44 | ||
| BackstabRank 6Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| RuptureRank 4Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs |
| Level 46 | ||
| Expose ArmorRank 4Changed | 25 energyInstantMelee range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor |
| GarroteRank 5 | 50 energyInstantMelee range | Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| GougeRank 4New text | 45 energyInstant10 sec cooldownMelee range | Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| Sinister StrikeRank 7 | 45 energyInstantMelee range | An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 48 | ||
| EviscerateRank 7 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage |
| SapRank 3Changed | 65 energyInstantMelee range | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
| Level 50 | ||
| AmbushRank 5 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| Kidney ShotRank 2 | 25 energyInstant20 sec cooldownMelee range | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds |
| MutilateRank 3NewTalent needed | 60 energyInstantMelee range | Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| Level 52 | ||
| BackstabRank 7Changed | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| FeintRank 4 | 20 energyInstant10 sec cooldownMelee range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
| RuptureRank 5Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs |
| Level 54 | ||
| GarroteRank 6 | 50 energyInstantMelee range | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. |
| Sinister StrikeRank 8 | 45 energyInstantMelee range | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. |
| Level 56 | ||
| EviscerateRank 8 | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage |
| Expose ArmorRank 5Changed | 25 energyInstantMelee range | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor |
| Level 58 | ||
| AmbushRank 6 | 60 energyInstantMelee range | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| KickRank 4 | 25 energyInstant10 sec cooldownMelee range | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. |
| SprintRank 3 | Instant5 min cooldown | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. |
| Level 60 | ||
| BackstabRank 8ChangedBook in Classic | 60 energyInstantMelee range | Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| EviscerateRank 9Book in Classic | 35 energyInstantMelee range | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage |
| FeintRank 5Book in Classic | 20 energyInstant10 sec cooldownMelee range | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. |
| GougeRank 5New text | 45 energyInstant10 sec cooldownMelee range | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| MutilateRank 4NewTalent needed | 60 energyInstantMelee range | Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. |
| RuptureRank 6Changed | 25 energyInstantMelee range | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs |
| StealthRank 4 | Instant10 sec cooldown | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. |
Levels are those of the game files. Trainer prices are not in the game client, so none are shown. "Quest in Classic" and "Book in Classic" say how Classic players got the spell (cMaNGOS classic-db); Forever may hand it out differently.
What changes for Rogue abilities compared with Classic?
Compared with Classic Era, the WoW Forever Rogue has 1 new ability, 6 with new numbers, levels or ranks, 1 with only a new text and 17 unchanged. We compare the tooltip text, level, cost, cast time, cooldown and range of every rank in both game clients; a change made only on the server does not show. New: Mutilate (40).
New in WoW Forever
- Mutilate, level 40
Changed since Classic
- Eviscerate: new numbers
- Backstab: new numbers
- Sap: new effect, same numbers
- Expose Armor: new numbers
- Rupture: new numbers
- Distract: new numbers
New text, same numbers and effect
Which Classic Rogue abilities are gone in WoW Forever?
Every Classic Era Rogue ability is still in the WoW Forever beta files: none is removed. Some changed their levels, ranks or numbers, as listed above, and a few may be listed below with old ranks the files no longer describe. Talents are not counted here: they have their own calculator.
Now only through a talent
Hemorrhage
Classic levels: 46 and 58
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.
Taught by trainers in Classic; in WoW Forever it comes from the talent tree only.
Where does this list come from?
From the game tables of the WoW Forever beta client (build 1.60.1.70532) and of Classic Era (build 1.15.9.70003), read on wago.tools: levels, ranks, costs, cooldowns and tooltip texts. How Classic players got each spell (trainer, quest, book) comes from the cMaNGOS classic-db project. Trainer prices are not in these files, so we show none. Beta data can change before the November 4, 2026 launch.
Sources
Questions about Rogue abilities
How many abilities does the Rogue have in WoW Forever?
25 abilities with 89 ranks from level 1 to 60, according to the game files of the beta (build 1.60.1.70532). Talents are not counted: they have their own tree.
What are the new Rogue abilities in WoW Forever?
1 new ability compared with Classic Era: Mutilate (level 40).
Which Rogue abilities were removed in WoW Forever?
None: every Classic Era Rogue ability is still in the beta files.
What does the Rogue learn at level 20 in WoW Forever?
At level 20, the Rogue learns Backstab (rank 3), Rupture (rank 1) and Stealth (rank 2), according to the beta game files.
How much do Rogue abilities cost at the trainer in WoW Forever?
The game files do not contain trainer prices, which are kept on Blizzard's servers, so this page shows none. Classic prices can change on Forever: check them with your class trainer in game.
