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Forever Mastery

Rogue

Rogue abilities by level in WoW Forever

In WoW Forever the Rogue learns 25 abilities from level 1 to 60, 89 ranks in all, according to the game files of the beta (build 1.60.1.70532). Compared with Classic Era, 1 is new, 6 have new numbers, levels or ranks and no Classic ability is gone. Every rank below has its level, cost, cast time, cooldown and effect.

abilities
25
ranks
89
new
1
changed
6
new text
1
as in Classic
17
removed
0

Which abilities does the Rogue learn at each level?

The WoW Forever Rogue learns something at 30 different levels between 1 and 60, for 89 ranks of 25 abilities. At level 1 it starts with Eviscerate, Sinister Strike and Stealth. The table gives each rank at the level written in the beta game files, with its cost, cast time, cooldown, range and effect, and what Classic Era had when it differs.

Levels
AbilityCost and timingEffect
Level 1
EviscerateRank 1AutomaticKnown from the start in Classic35 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Sinister StrikeRank 1AutomaticKnown from the start in Classic45 energyInstantMelee rangeAn instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
StealthRank 1Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Level 4
BackstabRank 1Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Pick PocketInstantMelee rangePick the target's pocket.
Level 6
GougeRank 1New text45 energyInstant10 sec cooldownMelee rangeCauses 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Sinister StrikeRank 245 energyInstantMelee rangeAn instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 8
EvasionInstant5 min cooldownThe rogue's dodge chance will increase by 50% for 15 sec.
EviscerateRank 235 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
Level 10
SapRank 1Changed65 energyInstantMelee rangeIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Slice and DiceRank 125 energyInstant100 yd rangeFinishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
SprintRank 1Instant5 min cooldownIncreases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Level 12
BackstabRank 2Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
KickRank 125 energyInstant10 sec cooldownMelee rangeA quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Level 14
Expose ArmorRank 1Changed25 energyInstantMelee rangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor
GarroteRank 150 energyInstantMelee rangeGarrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Sinister StrikeRank 345 energyInstantMelee rangeAn instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 16
EviscerateRank 335 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
FeintRank 120 energyInstant10 sec cooldownMelee rangePerforms a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Level 18
AmbushRank 160 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
GougeRank 2New text45 energyInstant10 sec cooldownMelee rangeCauses 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Level 20
BackstabRank 3Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
RuptureRank 1Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs
StealthRank 2Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
Level 22
DistractChanged30 energyInstant30 sec cooldown30 yd rangeThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.Classic: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
GarroteRank 250 energyInstantMelee rangeGarrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Sinister StrikeRank 445 energyInstantMelee rangeAn instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
VanishRank 1Instant5 min cooldownReagents: 1 Flash PowderAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Level 24
Detect TrapsPassiveGreatly increased chance to detect traps.
EviscerateRank 435 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
Level 26
AmbushRank 260 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Cheap Shot60 energyInstantMelee rangeStuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Expose ArmorRank 2Changed25 energyInstantMelee rangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
KickRank 225 energyInstant10 sec cooldownMelee rangeA quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Level 28
BackstabRank 4Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
FeintRank 220 energyInstant10 sec cooldownMelee rangePerforms a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
RuptureRank 2Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.12 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74.04 damage over 12 secs 4 points: 98.84 damage over 14 secs 5 points: 127.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs
SapRank 2Changed65 energyInstantMelee rangeIncapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Level 30
Disarm Trap2 sec castMelee rangeSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
GarroteRank 350 energyInstantMelee rangeGarrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Kidney ShotRank 125 energyInstant20 sec cooldownMelee rangeFinishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Sinister StrikeRank 545 energyInstantMelee rangeAn instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 32
EviscerateRank 535 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
GougeRank 3New text45 energyInstant10 sec cooldownMelee rangeCauses 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Level 34
AmbushRank 360 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Blind30 energyInstant5 min cooldown10 yd rangeReagents: 1 Blinding PowderBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
SprintRank 2Instant5 min cooldownIncreases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
Level 36
BackstabRank 5Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Expose ArmorRank 3Changed25 energyInstantMelee rangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor
RuptureRank 3Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.48 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.66 damage over 12 secs 4 points: 143.36 damage over 14 secs 5 points: 182.8 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs
Level 38
GarroteRank 450 energyInstantMelee rangeGarrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Sinister StrikeRank 645 energyInstantMelee rangeAn instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 40
EviscerateRank 6Changed35 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damageClassic: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage
FeintRank 320 energyInstant10 sec cooldownMelee rangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
MutilateRank 2NewTalent needed60 energyInstantMelee rangeInstantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Safe FallPassiveReduces damage from falling.
StealthRank 3Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
Level 42
AmbushRank 460 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
KickRank 325 energyInstant10 sec cooldownMelee rangeA quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Slice and DiceRank 225 energyInstant100 yd rangeFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
VanishRank 2Instant5 min cooldownReagents: 1 Flash PowderAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Level 44
BackstabRank 6Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
RuptureRank 4Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.84 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.28 damage over 12 secs 4 points: 194.88 damage over 14 secs 5 points: 246.4 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs
Level 46
Expose ArmorRank 4Changed25 energyInstantMelee rangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1080 Armor 4 points: 1440 Armor 5 points: 1800 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor
GarroteRank 550 energyInstantMelee rangeGarrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GougeRank 4New text45 energyInstant10 sec cooldownMelee rangeCauses 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
Sinister StrikeRank 745 energyInstantMelee rangeAn instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 48
EviscerateRank 735 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
SapRank 3Changed65 energyInstantMelee rangeIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.Classic: Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Level 50
AmbushRank 560 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Kidney ShotRank 225 energyInstant20 sec cooldownMelee rangeFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
MutilateRank 3NewTalent needed60 energyInstantMelee rangeInstantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Level 52
BackstabRank 7Changed60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
FeintRank 420 energyInstant10 sec cooldownMelee rangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
RuptureRank 5Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.56 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.52 damage over 12 secs 4 points: 269.92 damage over 14 secs 5 points: 341.6 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs
Level 54
GarroteRank 650 energyInstantMelee rangeGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Sinister StrikeRank 845 energyInstantMelee rangeAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
Level 56
EviscerateRank 835 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
Expose ArmorRank 5Changed25 energyInstantMelee rangeFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 ArmorClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor
Level 58
AmbushRank 660 energyInstantMelee rangeAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
KickRank 425 energyInstant10 sec cooldownMelee rangeA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
SprintRank 3Instant5 min cooldownIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Level 60
BackstabRank 8ChangedBook in Classic60 energyInstantMelee rangeBackstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.Classic: Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
EviscerateRank 9Book in Classic35 energyInstantMelee rangeFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage
FeintRank 5Book in Classic20 energyInstant10 sec cooldownMelee rangePerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
GougeRank 5New text45 energyInstant10 sec cooldownMelee rangeCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.Classic: Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
MutilateRank 4NewTalent needed60 energyInstantMelee rangeInstantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
RuptureRank 6Changed25 energyInstantMelee rangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secsClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs
StealthRank 4Instant10 sec cooldownAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

Levels are those of the game files. Trainer prices are not in the game client, so none are shown. "Quest in Classic" and "Book in Classic" say how Classic players got the spell (cMaNGOS classic-db); Forever may hand it out differently.

What changes for Rogue abilities compared with Classic?

Compared with Classic Era, the WoW Forever Rogue has 1 new ability, 6 with new numbers, levels or ranks, 1 with only a new text and 17 unchanged. We compare the tooltip text, level, cost, cast time, cooldown and range of every rank in both game clients; a change made only on the server does not show. New: Mutilate (40).

New in WoW Forever

Changed since Classic

New text, same numbers and effect

Gouge

Which Classic Rogue abilities are gone in WoW Forever?

Every Classic Era Rogue ability is still in the WoW Forever beta files: none is removed. Some changed their levels, ranks or numbers, as listed above, and a few may be listed below with old ranks the files no longer describe. Talents are not counted here: they have their own calculator.

Now only through a talent

Where does this list come from?

From the game tables of the WoW Forever beta client (build 1.60.1.70532) and of Classic Era (build 1.15.9.70003), read on wago.tools: levels, ranks, costs, cooldowns and tooltip texts. How Classic players got each spell (trainer, quest, book) comes from the cMaNGOS classic-db project. Trainer prices are not in these files, so we show none. Beta data can change before the November 4, 2026 launch.

Sources

Questions about Rogue abilities

How many abilities does the Rogue have in WoW Forever?

25 abilities with 89 ranks from level 1 to 60, according to the game files of the beta (build 1.60.1.70532). Talents are not counted: they have their own tree.

What are the new Rogue abilities in WoW Forever?

1 new ability compared with Classic Era: Mutilate (level 40).

Which Rogue abilities were removed in WoW Forever?

None: every Classic Era Rogue ability is still in the beta files.

What does the Rogue learn at level 20 in WoW Forever?

At level 20, the Rogue learns Backstab (rank 3), Rupture (rank 1) and Stealth (rank 2), according to the beta game files.

How much do Rogue abilities cost at the trainer in WoW Forever?

The game files do not contain trainer prices, which are kept on Blizzard's servers, so this page shows none. Classic prices can change on Forever: check them with your class trainer in game.