Hunter
Hunter abilities by level in WoW Forever
In WoW Forever the Hunter learns 52 abilities from level 1 to 60, 134 ranks in all, according to the game files of the beta (build 1.60.1.70532). Compared with Classic Era, 3 are new, 24 have new numbers, levels or ranks and 1 Classic ability is gone. Every rank below has its level, cost, cast time, cooldown and effect.
- abilities
- 52
- ranks
- 134
- new
- 3
- changed
- 24
- new text
- 0
- as in Classic
- 25
- removed
- 1
Which abilities does the Hunter learn at each level?
The WoW Forever Hunter learns something at 30 different levels between 1 and 60, for 134 ranks of 52 abilities. At level 1 it starts with Auto Shot, Raptor Strike and Track Beasts. The table gives each rank at the level written in the beta game files, with its cost, cast time, cooldown, range and effect, and what Classic Era had when it differs.
| Ability | Cost and timing | Effect |
|---|---|---|
| Level 1 | ||
| Auto ShotAutomaticKnown from the start in Classic | Instant35 yd range | Automatically shoots the target until cancelled. |
| Raptor StrikeRank 1ChangedAutomaticKnown from the start in Classic | 10 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 5.Classic: A strong attack that increases melee damage by 5.Classic: 15 mana, Instant, 6 sec cooldown, Melee range |
| Track Beasts | Instant | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. |
| Level 4 | ||
| Aspect of the MonkeyChanged | 20 manaInstant100 yd range | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.Classic: 20 mana, Instant |
| Serpent StingRank 1Changed | 15 mana-1000 sec cast35 yd range | Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Level 6 | ||
| Arcane ShotRank 1Changed | 25 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 20 Arcane damage.Classic: An instant shot that causes 13 Arcane damage. |
| Hunter's MarkRank 1Changed | 15 manaInstant100 yd range | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| Level 8 | ||
| Concussive Shot | 8% of base mana-1000 sec cast12 sec cooldown35 yd range | Dazes the target, slowing movement speed by 50% for 4 sec. |
| Raptor StrikeRank 2New text | 25 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 11.Classic: A strong attack that increases melee damage by 11. |
| Level 10 | ||
| Aspect of the HawkRank 1 | 20 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. |
| Call PetQuest in Classic | Instant | Summons your pet to you. |
| Dismiss PetQuest in Classic | 5 sec cast10 yd range | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. |
| Feed PetQuest in Classic | Instant10 yd range | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. |
| Revive PetQuest in Classic | 100% of base mana10 sec cast | Revive your pet, returning it to life with 15% of its health. |
| Serpent StingRank 2Changed | 30 mana-1000 sec cast35 yd range | Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Tame BeastQuest in Classic | 60% of base manaChanneled, 20 sec30 yd range | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. |
| Track Humanoids | Instant | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. |
| Level 12 | ||
| Arcane ShotRank 2Changed | 35 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 26 Arcane damage.Classic: An instant shot that causes 21 Arcane damage. |
| Distracting ShotRank 1 | 20 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. |
| Mend PetRank 1 | 50 manaChanneled, 5 sec20 yd range | Heals your pet 20 health every second while you focus. Lasts 5 sec. |
| Wing ClipRank 1 | 40 manaInstantMelee range | Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. |
| Level 14 | ||
| Eagle Eye | 25 manaChanneled, 1 min50000 yd range | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. |
| Eyes of the BeastChanged | 20 manaChanneled, 2 min50000 yd range | Take direct control of your pet and see through its eyes for 2 min.Classic: Take direct control of your pet and see through its eyes for 1 min.Classic: 20 mana, Channeled, 1 min, 50000 yd range |
| Scare BeastRank 1 | 35 mana1.5 sec cast30 sec cooldown10 yd range | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| Level 16 | ||
| Immolation TrapRank 1Changed | 50 manaInstant30 sec cooldown | Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 50 mana, Instant, 15 sec cooldown |
| Mongoose BiteRank 1Changed | 30 manaInstant5 sec cooldownMelee range | Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.Classic: Counterattack the enemy for 25 damage. Can only be performed after you dodge. |
| Raptor StrikeRank 3New text | 35 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 21.Classic: A strong attack that increases melee damage by 21. |
| Level 18 | ||
| Aspect of the HawkRank 2 | 35 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time. |
| Multi-ShotChanged | 13.89999961853% of base manaInstant6 sec cooldown35 yd range | Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.Classic: Fires several missiles, hitting 3 targets.Classic: 100 mana, Instant, 10 sec cooldown, 35 yd rangeClassic ranks at levels 30, 42, 54 and 60 are listed by the beta files without their text: not comparable. |
| Serpent StingRank 3Changed | 50 mana-1000 sec cast35 yd range | Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Track Undead | Instant | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. |
| Level 20 | ||
| Aimed ShotRank 1Changed | 75 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.A talent in ClassicClassic: An aimed shot that increases ranged damage by 70.Classic: 75 mana, 3 sec cast, 6 sec cooldown, 35 yd rangeBlizzard: Class Deep Dive: Hunter and Druid (September 30, 2026) |
| Arcane ShotRank 3Changed | 50 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 39 Arcane damage.Classic: An instant shot that causes 33 Arcane damage. |
| Aspect of the Cheetah | 40 manaInstant | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. |
| DisengageRank 1Changed | 50 manaInstant5 sec cooldownMelee range | Attempts to disengage from the target by reducing threat. Disables auto-attack.Classic: Attempts to disengage from the target, reducing threat. Character exits combat mode. |
| Distracting ShotRank 2 | 30 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. More effective than Distracting Shot (Rank 1). |
| Freezing TrapRank 1Changed | 50 manaInstant30 sec cooldown | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 50 mana, Instant, 15 sec cooldown |
| Mend PetRank 2 | 90 manaChanneled, 5 sec20 yd range | Heals your pet 38 health every second while you focus. Lasts 5 sec. |
| Level 22 | ||
| Hunter's MarkRank 2Changed | 30 manaInstant100 yd range | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| Scorpid StingChanged | 9% of base mana-1000 sec cast35 yd range | Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.Classic: 70 mana, -1000 sec cast, 35 yd rangeClassic ranks at levels 32, 42 and 52 are listed by the beta files without their text: not comparable. |
| Level 24 | ||
| Beast Lore | 40 manaInstant40 yd range | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. |
| Raptor StrikeRank 4Changed | 45 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 30.Classic: A strong attack that increases melee damage by 35. |
| Level 26 | ||
| Immolation TrapRank 2Changed | 90 manaInstant30 sec cooldown | Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 90 mana, Instant, 15 sec cooldown |
| Rapid FireChanged | 100 manaInstant5 min cooldown | Increases ranged and melee attack speed by 40% for 15 sec.Classic: Increases ranged attack speed by 40% for 15 sec. |
| Serpent StingRank 4Changed | 80 mana-1000 sec cast35 yd range | Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Track Elementals | Instant | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. |
| Level 28 | ||
| Aimed ShotRank 2Changed | 115 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.Classic: An aimed shot that increases ranged damage by 125.Classic: 115 mana, 3 sec cast, 6 sec cooldown, 35 yd range |
| Arcane ShotRank 4Changed | 80 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 65 Arcane damage.Classic: An instant shot that causes 59 Arcane damage. |
| Aspect of the HawkRank 3 | 50 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time. |
| Frost TrapChanged | 60 manaInstant30 sec cooldown | Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 60 mana, Instant, 15 sec cooldown |
| Mend PetRank 3 | 155 manaChanneled, 5 sec20 yd range | Heals your pet 68 health every second while you focus. Lasts 5 sec. |
| Level 30 | ||
| Aspect of the BeastRank 1Changed | 50 manaInstant | The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.Classic: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. |
| CounterattackRank 2New rankTalent needed | 45 manaInstant5 sec cooldownMelee range | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Distracting ShotRank 3 | 50 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. More effective than Distracting Shot (Rank 2). |
| Feign DeathChanged | 80 manaInstant30 sec cooldown | Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.Classic: Feign death which may trick enemies into ignoring you. Lasts up to 6 min. |
| LacerateRank 1New | 40 manaInstantMelee range | Wounds the target causing them to bleed for 119 damage over 21 sec. |
| Mongoose BiteRank 2Changed | 40 manaInstant5 sec cooldownMelee range | Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.Classic: Counterattack the enemy for 45 damage. Can only be performed after you dodge. |
| Scare BeastRank 2 | 50 mana1.5 sec cast30 sec cooldown10 yd range | Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| Level 32 | ||
| Flare | 50 manaInstant15 sec cooldown30 yd range | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. |
| Raptor StrikeRank 5Changed | 55 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 35.Classic: A strong attack that increases melee damage by 50. |
| Track Demons | Instant | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. |
| Trueshot AuraRank 2New rankTalent needed | 245 manaInstant | Increases the Ranged Attack Power of party or raid members within 45 yds by 40. |
| Level 34 | ||
| DisengageRank 2Changed | 100 manaInstant5 sec cooldownMelee range | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.Classic: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode. |
| Explosive TrapRank 1Changed | 275 manaInstant30 sec cooldown | Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 275 mana, Instant, 15 sec cooldown |
| Serpent StingRank 5Changed | 115 mana-1000 sec cast35 yd range | Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Level 36 | ||
| Aimed ShotRank 3Changed | 160 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.Classic: An aimed shot that increases ranged damage by 200.Classic: 160 mana, 3 sec cast, 6 sec cooldown, 35 yd range |
| Arcane ShotRank 5Changed | 105 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 94 Arcane damage.Classic: An instant shot that causes 83 Arcane damage. |
| Immolation TrapRank 3Changed | 135 manaInstant30 sec cooldown | Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 135 mana, Instant, 15 sec cooldown |
| Mend PetRank 4 | 225 manaChanneled, 5 sec20 yd range | Heals your pet 103 health every second while you focus. Lasts 5 sec. |
| Summon HawkRank 2NewTalent needed | 105 mana-1000 sec cast6 sec cooldown35 yd range | Command a hawk to dive-bomb your targeted enemy, dealing (depends on your stats) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Viper StingRank 1Changed | 135 mana-1000 sec cast15 sec cooldown35 yd range | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.Classic: 135 mana, -1000 sec cast, 35 yd range |
| Level 38 | ||
| Aspect of the HawkRank 4 | 70 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time. |
| Wing ClipRank 2 | 60 manaInstantMelee range | Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec. |
| Level 40 | ||
| Aspect of the BeastRank 2New rank | 70 manaInstant | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time. |
| Aspect of the Pack | 100 manaInstant | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. |
| Distracting ShotRank 4 | 70 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. More effective than Distracting Shot (Rank 3). |
| Freezing TrapRank 2Changed | 75 manaInstant30 sec cooldown | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 75 mana, Instant, 15 sec cooldown |
| Hunter's MarkRank 3Changed | 45 manaInstant100 yd range | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| LacerateRank 2New | 65 manaInstantMelee range | Wounds the target causing them to bleed for 196 damage over 21 sec. |
| Raptor StrikeRank 6Changed | 70 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 40.Classic: A strong attack that increases melee damage by 80. |
| Track Giants | Instant | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. |
| VolleyRank 1Changed | 350 manaChanneled, 6 sec35 yd range | Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.Classic: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.Classic: 350 mana, Channeled, 6 sec, 1 min cooldown, 35 yd range |
| Level 42 | ||
| CounterattackRank 3ChangedTalent needed | 65 manaInstant5 sec cooldownMelee range | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Serpent StingRank 6Changed | 150 mana-1000 sec cast35 yd range | Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Level 44 | ||
| Aimed ShotRank 4Changed | 210 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.Classic: An aimed shot that increases ranged damage by 330.Classic: 210 mana, 3 sec cast, 6 sec cooldown, 35 yd range |
| Arcane ShotRank 6Changed | 135 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 134 Arcane damage.Classic: An instant shot that causes 115 Arcane damage. |
| Explosive TrapRank 2Changed | 395 manaInstant30 sec cooldown | Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 395 mana, Instant, 15 sec cooldown |
| Mend PetRank 5 | 300 manaChanneled, 5 sec20 yd range | Heals your pet 142 health every second while you focus. Lasts 5 sec. |
| Mongoose BiteRank 3Changed | 50 manaInstant5 sec cooldownMelee range | Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.Classic: Counterattack the enemy for 75 damage. Can only be performed after you dodge. |
| Level 46 | ||
| Aspect of the WildRank 1Changed | 90 manaInstant | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.Classic: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
| Immolation TrapRank 4Changed | 190 manaInstant30 sec cooldown | Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 190 mana, Instant, 15 sec cooldown |
| Scare BeastRank 3 | 75 mana1.5 sec cast30 sec cooldown10 yd range | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| Viper StingRank 2Changed | 175 mana-1000 sec cast15 sec cooldown35 yd range | Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.Classic: 175 mana, -1000 sec cast, 35 yd range |
| Level 48 | ||
| Aspect of the HawkRank 5 | 90 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time. |
| DisengageRank 3Changed | 150 manaInstant5 sec cooldownMelee range | Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.Classic: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode. |
| Raptor StrikeRank 7Changed | 85 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 55.Classic: A strong attack that increases melee damage by 110. |
| Sniper ShotRank 2NewTalent needed | 365 mana4 sec cast15 sec cooldown45 yd range | A long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
| Summon HawkRank 3NewTalent needed | 135 mana-1000 sec cast6 sec cooldown35 yd range | Command a hawk to dive-bomb your targeted enemy, dealing (depends on your stats) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Level 50 | ||
| Aspect of the BeastRank 3New rank | 90 manaInstant | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time. |
| Distracting ShotRank 5 | 90 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. More effective than Distracting Shot (Rank 4). |
| LacerateRank 3New | 80 manaInstantMelee range | Wounds the target causing them to bleed for 280 damage over 21 sec. |
| Serpent StingRank 7Changed | 190 mana-1000 sec cast35 yd range | Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Track Dragonkin | Instant | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. |
| Trueshot AuraRank 3New textTalent needed | 425 manaInstant | Increases the Ranged Attack Power of party or raid members within 45 yards by 75. Lasts 30 min.Classic: Increases the attack power of party members within 45 yards by 75. Lasts 30 min. |
| VolleyRank 2Changed | 420 manaChanneled, 6 sec35 yd range | Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.Classic: Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.Classic: 420 mana, Channeled, 6 sec, 1 min cooldown, 35 yd range |
| Level 52 | ||
| Aimed ShotRank 5Changed | 260 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.Classic: An aimed shot that increases ranged damage by 460.Classic: 260 mana, 3 sec cast, 6 sec cooldown, 35 yd range |
| Arcane ShotRank 7Changed | 160 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 170 Arcane damage.Classic: An instant shot that causes 145 Arcane damage. |
| Mend PetRank 6 | 385 manaChanneled, 5 sec20 yd range | Heals your pet 189 health every second while you focus. Lasts 5 sec. |
| Level 54 | ||
| CounterattackRank 4ChangedTalent needed | 85 manaInstant5 sec cooldownMelee range | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Explosive TrapRank 3Changed | 520 manaInstant30 sec cooldown | Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 520 mana, Instant, 15 sec cooldown |
| Level 56 | ||
| Aspect of the WildRank 2Changed | 115 manaInstant | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.Classic: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. |
| Immolation TrapRank 5Changed | 245 manaInstant30 sec cooldown | Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 245 mana, Instant, 15 sec cooldown |
| Raptor StrikeRank 8Changed | 100 manaInstant6 sec cooldownMelee range | A strong attack that deals melee weapon damage plus 70.Classic: A strong attack that increases melee damage by 140. |
| Viper StingRank 3Changed | 215 mana-1000 sec cast15 sec cooldown35 yd range | Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.Classic: 215 mana, -1000 sec cast, 35 yd range |
| Level 58 | ||
| Aspect of the HawkRank 6Changed | 110 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.Classic: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time. |
| Hunter's MarkRank 4Changed | 60 manaInstant100 yd range | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| Mongoose BiteRank 4Changed | 65 manaInstant5 sec cooldownMelee range | Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.Classic: Counterattack the enemy for 115 damage. Can only be performed after you dodge. |
| Serpent StingRank 8Changed | 230 mana-1000 sec cast35 yd range | Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.Classic: Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Sniper ShotRank 3NewTalent neededAutomatic | 365 mana4 sec cast15 sec cooldown45 yd range | A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec. |
| VolleyRank 3Changed | 490 manaChanneled, 6 sec35 yd range | Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.Classic: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.Classic: 490 mana, Channeled, 6 sec, 1 min cooldown, 35 yd range |
| Level 60 | ||
| Aimed ShotRank 6Changed | 310 mana2 sec cast6 sec cooldown35 yd range | An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.Classic: An aimed shot that increases ranged damage by 600.Classic: 310 mana, 3 sec cast, 6 sec cooldown, 35 yd range |
| Arcane ShotRank 8Changed | 190 mana-1000 sec cast6 sec cooldown35 yd range | An instant shot that causes 217 Arcane damage.Classic: An instant shot that causes 183 Arcane damage. |
| Aspect of the BeastRank 4New rank | 110 manaInstant | You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time. |
| Aspect of the HawkRank 7Book in Classic | 120 manaInstant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time. |
| Distracting ShotRank 6 | 110 mana-1000 sec cast8 sec cooldown35 yd range | Distract the target, causing threat. More effective than Distracting Shot (Rank 5). |
| Freezing TrapRank 3Changed | 100 manaInstant30 sec cooldown | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Classic: 100 mana, Instant, 15 sec cooldown |
| LacerateRank 4New | 95 manaInstantMelee range | Wounds the target causing them to bleed for 406 damage over 21 sec. |
| Mend PetRank 7 | 480 manaChanneled, 5 sec20 yd range | Heals your pet 245 health every second while you focus. Lasts 5 sec. |
| Serpent StingRank 9Book in Classic | 250 mana-1000 sec cast35 yd range | Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| Summon HawkRank 4NewTalent needed | 190 mana-1000 sec cast6 sec cooldown35 yd range | Command a hawk to dive-bomb your targeted enemy, dealing (depends on your stats) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. |
| Tranquilizing ShotBook in Classic | 270 mana-1000 sec cast20 sec cooldown35 yd range | Attempts to remove 1 Frenzy effect from an enemy creature. |
| Trueshot AuraRank 4ChangedTalent needed | 525 manaInstant | Increases the Ranged Attack Power of party or raid members within 45 yards by 50. Lasts 30 min.Classic: Increases the attack power of party members within 45 yards by 100. Lasts 30 min. |
| Wing ClipRank 3 | 80 manaInstantMelee range | Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. |
Levels are those of the game files. Trainer prices are not in the game client, so none are shown. "Quest in Classic" and "Book in Classic" say how Classic players got the spell (cMaNGOS classic-db); Forever may hand it out differently.
What changes for Hunter abilities compared with Classic?
Compared with Classic Era, the WoW Forever Hunter has 3 new abilities, 24 with new numbers, levels or ranks, none with only a new text and 25 unchanged. We compare the tooltip text, level, cost, cast time, cooldown and range of every rank in both game clients; a change made only on the server does not show. New: Lacerate (30), Summon Hawk (36) and Sniper Shot (48).
New in WoW Forever
- Lacerate, level 30
- Summon Hawk, level 36
- Sniper Shot, level 48
Changed since Classic
- Raptor Strike: new text, cost, new numbers
- Aspect of the Monkey: range
- Serpent Sting: new numbers
- Arcane Shot: new numbers
- Hunter's Mark: new numbers
- Aspect of the Hawk: new numbers
- Eyes of the Beast: new numbers, cast time
- Immolation Trap: new text, cooldown
- Mongoose Bite: new numbers
- Multi-Shot: new text, cost, cooldown
- Aimed Shot: new numbers, cast time, learned without the talent it needed in Classic
- Disengage: new effect, same numbers
- Freezing Trap: new text, cooldown
- Scorpid Sting: new numbers, cost
- Rapid Fire: new effect, same numbers
- Frost Trap: new text, cooldown
- Aspect of the Beast: new numbers, new ranks at levels 40, 50 and 60
- Counterattack: new rank at level 30, new numbers
- Feign Death: new numbers
- Trueshot Aura: new rank at level 32, new text, new numbers
- Explosive Trap: new text, cooldown
- Viper Sting: cooldown
- Volley: new numbers, cooldown
- Aspect of the Wild: new effect, same numbers
Which Classic Hunter abilities are gone in WoW Forever?
1 Classic Era Hunter ability is not taught any more in WoW Forever: Wyvern Sting. Blizzard announced its removal. The list below shows each one as Classic had it, with its levels, so you know what not to look for at your trainer. Talents are not counted here: they have their own calculator.
Removed
Wyvern Sting
Classic levels: 50 and 60
Classic: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Removed, according to Blizzard (Blizzard: Class Deep Dive: Hunter and Druid (September 30, 2026))
Where does this list come from?
From the game tables of the WoW Forever beta client (build 1.60.1.70532) and of Classic Era (build 1.15.9.70003), read on wago.tools: levels, ranks, costs, cooldowns and tooltip texts. How Classic players got each spell (trainer, quest, book) comes from the cMaNGOS classic-db project. Trainer prices are not in these files, so we show none. Beta data can change before the November 4, 2026 launch.
Sources
Questions about Hunter abilities
How many abilities does the Hunter have in WoW Forever?
52 abilities with 134 ranks from level 1 to 60, according to the game files of the beta (build 1.60.1.70532). Talents are not counted: they have their own tree.
What are the new Hunter abilities in WoW Forever?
3 new abilities compared with Classic Era: Lacerate (level 30), Summon Hawk (level 36) and Sniper Shot (level 48).
Which Hunter abilities were removed in WoW Forever?
Wyvern Sting.
What does the Hunter learn at level 20 in WoW Forever?
At level 20, the Hunter learns Aimed Shot (rank 1), Arcane Shot (rank 3), Aspect of the Cheetah, Disengage (rank 1), Distracting Shot (rank 2), Freezing Trap (rank 1) and Mend Pet (rank 2), according to the beta game files.
How much do Hunter abilities cost at the trainer in WoW Forever?
The game files do not contain trainer prices, which are kept on Blizzard's servers, so this page shows none. Classic prices can change on Forever: check them with your class trainer in game.
