Rogue talents in WoW Forever
Plan your 51 Rogue points in WoW Forever across Assassination, Combat and Subtlety. Each talent is compared with Classic Era: 9 new, 31 changed, 7 removed. Click or tap a talent to add a point; the link keeps your build.
0 of 51 points
51 left, Level 10 needed
Assassination (0)
Combat (0)
Subtlety (0)
Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.
What changes for Rogue talents in WoW Forever?
Compared with Classic Era, the WoW Forever Rogue has 9 new talents, 31 with new values, effects, ranks or places, and loses 7. New ones include Mutilate, Venom, Puncturing Wounds and Flawless Execution. The new 16-point row holds Cold Blood, Flawless Execution and Premeditation.
Every Rogue talent in WoW Forever
The Rogue has 53 talents: 17 in Assassination, 17 in Combat and 19 in Subtlety. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.
Assassination
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 3 | Increases the duration of your Gouge ability by 1.5 sec. | Changed in ForeverWas in the Combat tree, row 1. New text, same numbers and effectClassic Era, rank 3: Increases the effect duration of your Gouge ability by 1.5 sec. | |
| Row 1 (0 pts) | Ranks 2 | After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec. | |
| Row 1 (0 pts) | Ranks 5 | Increases your critical strike chance with all attacks and Poisons by 5%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases your critical strike chance by 5%. | |
| Row 2 (5 pts) | Ranks 3 | Gives your finishing moves a 60% chance to add a Combo Point to your target. | As in Classic Era | |
| Row 2 (5 pts) | Ranks 2 | Increases all damage dealt by 4% against Humanoid and Giant targets. | Changed in ForeverNew valuesClassic Era, rank 2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. | |
| Row 2 (5 pts) | Ranks 3 | Increases the duration of your Slice and Dice ability by 45%. | As in Classic Era | |
| Row 3 (10 pts) | Ranks 1 | Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. | As in Classic Era | |
| Row 3 (10 pts) | Ranks 2 | Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. | Changed in ForeverNew valuesClassic Era, rank 2: Increases the armor reduced by your Expose Armor ability by 50%. | |
| Row 3 (10 pts) | Ranks 5 | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%. | |
| Row 4 (15 pts) | Ranks 5 | Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. | As in Classic Era | |
| Row 4 (15 pts) | Ranks 1 | When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | Changed in ForeverWas in row 5. New text, same numbers and effectClassic Era, rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. | |
| Row 4 (15 pts) | Ranks 5 | Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the chance to apply poisons to your target by 10%. | |
| Row 5 (20 pts) | Ranks 2 | Increases your maximum Energy by 10. | Changed in ForeverRanks: 1 in Classic Era, 2 in Forever. Was in row 7Classic Era, rank 1: Increases your maximum Energy by 10. | |
| Row 5 (20 pts) | Ranks 1 | Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | New in Forever | |
| Row 5 (20 pts) | Ranks 2 | Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. | Changed in ForeverRanks: 3 in Classic Era, 2 in Forever. New valuesClassic Era, rank 3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. | |
| Row 6 (25 pts) | Ranks 5 | Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. | As in Classic Era | |
| Row 7 (30 pts) | Ranks 1 | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec | New in Forever |
Combat
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 3 | Increases the damage done by your Eviscerate ability by 20%. | Changed in ForeverWas in the Assassination tree, row 1. New valuesClassic Era, rank 3: Increases the damage done by your Eviscerate ability by 15%. | |
| Row 1 (0 pts) | Ranks 2 | Reduces the Energy cost of your Sinister Strike ability by 5. | As in Classic Era | |
| Row 1 (0 pts) | Ranks 5 | Increases your Dodge chance by 5%. | As in Classic Era | |
| Row 2 (5 pts) | Ranks 3 | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. | New in Forever | |
| Row 2 (5 pts) | Ranks 3 | Increases your Parry chance by 6%. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases your Parry chance by 5%. | |
| Row 2 (5 pts) | Ranks 3 | Improves your chance to hit by 3%. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases your chance to hit with melee weapons by 5%. | |
| Row 3 (10 pts) | Ranks 2 | Reduces the cooldown of your Sprint and Evasion abilities by 60%. | Changed in ForeverNew valuesClassic Era, rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. | |
| Row 3 (10 pts) | Ranks 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for until cancelled. | As in Classic Era | |
| Row 3 (10 pts) | Ranks 2 | Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. | As in Classic Era | |
| Row 4 (15 pts) | Ranks 2 | Gives your Kick ability a 100% chance to Silence the target for 2 sec. | As in Classic Era | |
| Row 4 (15 pts) | Ranks 1 | Reduces the Energy cost of your Eviscerate ability by 10. | New in Forever | |
| Row 4 (15 pts) | Ranks 5 | Increases the damage done by your off-hand weapon by 25%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the damage done by your offhand weapon by 50%. | |
| Row 5 (20 pts) | Ranks 1 | Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | New text, same numbersNew text, same numbers and effectClassic Era, rank 1: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. | |
| Row 5 (20 pts) | Ranks 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor. | Changed in ForeverNew valuesClassic Era, rank 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. | |
| Row 6 (25 pts) | Ranks 2 | Reduces the chance for your attacks to be Dodged or Parried by 2%. | Changed in ForeverNew valuesClassic Era, rank 2: Increases your skill with Sword, Fist and Dagger weapons by 5. | |
| Row 6 (25 pts) | Ranks 3 | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%. | |
| Row 7 (30 pts) | Ranks 1 | Increases your Energy regeneration rate by 100% for 15 sec. | As in Classic Era |
Subtlety
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 5 | Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. | Changed in ForeverWas in row 2. New valuesClassic Era, rank 5: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec. | |
| Row 1 (0 pts) | Ranks 3 | Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4). | |
| Row 1 (0 pts) | Ranks 2 | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. | Changed in ForeverRanks: 5 in Classic Era, 2 in Forever. New valuesClassic Era, rank 5: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. | |
| Row 2 (5 pts) | Ranks 3 | Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells. | Changed in ForeverWas in row 4. New valuesClassic Era, rank 3: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. | |
| Row 2 (5 pts) | Ranks 2 | Reduces the cooldown of your Vanish and Blind abilities by 90 sec. | Changed in ForeverNew valuesClassic Era, rank 2: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. | |
| Row 2 (5 pts) | Ranks 2 | Reduces the Energy cost of your Sap and Blind abilities by 50%. | New in Forever | |
| Row 2 (5 pts) | Ranks 3 | Increases the critical strike chance of your Ambush ability by 45%. | Changed in ForeverWas in row 3Classic Era, rank 3: Increases the critical strike chance of your Ambush ability by 45%. | |
| Row 3 (10 pts) | Ranks 3 | Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | Changed in ForeverNew valuesClassic Era, rank 3: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | |
| Row 3 (10 pts) | Ranks 1 | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | Changed in ForeverNew valuesClassic Era, rank 1: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | |
| Row 3 (10 pts) | Ranks 2 | Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. | New in Forever | |
| Row 4 (15 pts) | Ranks 2 | Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. | Changed in ForeverWas in row 5. New valuesClassic Era, rank 2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1). | |
| Row 4 (15 pts) | Ranks 1 | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | Changed in ForeverWas in row 7. New valuesClassic Era, rank 1: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. | |
| Row 4 (15 pts) | Ranks 3 | Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. | Changed in ForeverNew valuesClassic Era, rank 3: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level. | |
| Row 5 (20 pts) | Ranks 2 | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. | |
| Row 5 (20 pts) | Ranks 1 | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | As in Classic Era | |
| Row 5 (20 pts) | Ranks 1 | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | Changed in ForeverNew valuesClassic Era, rank 1: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. | |
| Row 6 (25 pts) | Ranks 5 | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health. | New in Forever | |
| Row 6 (25 pts) | Ranks 5 | Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. | New in Forever | |
| Row 7 (30 pts) | Ranks 1 | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. | New in Forever |
Which Rogue talents were removed?
7 Classic Era Rogue talents are not in the WoW Forever tree of the beta: Dagger Specialization, Fist Weapon Specialization, Mace Specialization, Improved Backstab, Improved Sap, Sleight of Hand and 1 more. The list shows them as Classic Era had them, at their last rank.
Dagger Specialization
Combat, row 4 of 7
Classic Era, rank 5: Increases your chance to get a critical strike with Daggers by 5%.
Fist Weapon Specialization
Combat, row 5 of 7
Classic Era, rank 5: Increases your chance to get a critical strike with Fist Weapons by 5%.
Mace Specialization
Combat, row 5 of 7
Classic Era, rank 5: Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.
Improved Backstab
Combat, row 2 of 7
Classic Era, rank 3: Increases the critical strike chance of your Backstab ability by 30%.
Improved Sap
Subtlety, row 4 of 7
Classic Era, rank 3: Gives you a 90% chance to return to stealth mode after using your Sap ability.
Sleight of Hand
Subtlety, row 2 of 7
Classic Era, rank 2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Deadliness
Subtlety, row 6 of 7
Classic Era, rank 5: Increases your Attack Power by 10%.
Questions about Rogue talents
How many talents does the Rogue have in WoW Forever?
53 in three trees: 17 in Assassination, 17 in Combat and 19 in Subtlety, from the beta game files (build 1.60.1.70532).
What are the new Rogue talents in WoW Forever?
9 talents are new compared with Classic Era: Mutilate, Venom, Puncturing Wounds, Flawless Execution, Dirty Tricks, Improved Distract, Quietus, Cutthroat and Thousand Cuts.
Which Rogue talents were removed in WoW Forever?
7 Classic Era talents are not in the tree of the beta: Dagger Specialization, Fist Weapon Specialization, Mace Specialization, Improved Backstab, Improved Sap, Sleight of Hand and Deadliness.
What is the Rogue's 16-point talent in WoW Forever?
The one-point talents of the fourth row, which ask for 15 points in the rows above: Cold Blood (Assassination), Flawless Execution (Combat) and Premeditation (Subtlety).
Can the Rogue use dual spec in WoW Forever?
Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.
