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Forever Mastery

Hunter talents in WoW Forever

Plan your 51 Hunter points in WoW Forever across Beast Mastery, Marksmanship and Survival. Each talent is compared with Classic Era: 14 new, 26 changed, 10 removed. Click or tap a talent to add a point; the link keeps your build.

0 of 51 points

51 left, Level 10 needed

Beast Mastery (0)

Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.

What changes for Hunter talents in WoW Forever?

Compared with Classic Era, the WoW Forever Hunter has 14 new talents, 26 with new values, effects, ranks or places, and loses 10. New ones include Focused Fire, Summon Hawk, Improved Stings and Careful Aim. The new 16-point row holds Summon Hawk, Trueshot Aura and Counterattack.

Every Hunter talent in WoW Forever

The Hunter has 50 talents: 16 in Beast Mastery, 16 in Marksmanship and 18 in Survival. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.

Beast Mastery

TalentRowRanksAt max rankSince Classic
Deadly AspectsRow 1 (0 pts)Ranks 5While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.Changed in ForeverNew valuesClassic Era, rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance TrainingRow 1 (0 pts)Ranks 5Increases the Health and Armor of your pets by 15%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases the Health of your pets by 15%.
Focused FireRow 2 (5 pts)Ranks 2Increases all damage you and your pet deal by 2% while your pet is active.New in Forever
Improved Aspect of the MonkeyRow 2 (5 pts)Ranks 3Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases the Dodge bonus of your Aspect of the Monkey by 5%.
PathfindingRow 2 (5 pts)Ranks 2Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.Changed in ForeverWas in row 3Classic Era, rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Improved Revive PetRow 2 (5 pts)Ranks 2Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.As in Classic Era
Bestial SwiftnessRow 3 (10 pts)Ranks 1Increases the movement speed of your pets by 30%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 1: Increases the outdoor movement speed of your pets by 30%.
Unleashed FuryRow 3 (10 pts)Ranks 5Increases the damage done by your pets and hawks by 15%.Changed in ForeverNew valuesClassic Era, rank 5: Increases the damage done by your pets by 20%.
Improved Mend PetRow 4 (15 pts)Ranks 2Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.Changed in ForeverNew valuesClassic Era, rank 2: Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
FerocityRow 4 (15 pts)Ranks 5Increases the critical strike chance of your pets and hawks by 10%.Changed in ForeverNew valuesClassic Era, rank 5: Increases the critical strike chance of your pets by 15%.
Summon HawkRow 4 (15 pts)Ranks 1Command a hawk to dive-bomb your targeted enemy, dealing (depends on your stats) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.New in Forever
Spirit BondRow 5 (20 pts)Ranks 2While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.Changed in ForeverNew valuesClassic Era, rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
IntimidationRow 5 (20 pts)Ranks 1Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Changed in ForeverNew valuesClassic Era, rank 1: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Bestial DisciplineRow 5 (20 pts)Ranks 2Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.Changed in ForeverNew valuesClassic Era, rank 2: Increases the Focus regeneration of your pets by 20%.
FrenzyRow 6 (25 pts)Ranks 5Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.As in Classic Era
Bestial WrathRow 7 (30 pts)Ranks 1Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.As in Classic Era

Marksmanship

TalentRowRanksAt max rankSince Classic
Hawk EyeRow 1 (0 pts)Ranks 3Increases the range of your ranged weapons by 6 yards.Changed in ForeverWas in row 3Classic Era, rank 3: Increases the range of your ranged weapons by 6 yards.
Improved Concussive ShotRow 1 (0 pts)Ranks 5Gives your Concussive Shot a 20% chance to stun the target for 3 sec.As in Classic Era
Lethal AttacksRow 1 (0 pts)Ranks 5Increases your critical strike chance with all attacks by 5%.Changed in ForeverWas in row 2. New text, same numbers and effectClassic Era, rank 5: Increases your critical strike chance with ranged weapons by 5%.
Improved StingsRow 2 (5 pts)Ranks 3Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.New in Forever
EfficiencyRow 2 (5 pts)Ranks 5Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.Changed in ForeverWas in row 1. New valuesClassic Era, rank 5: Reduces the Mana cost of your Shots and Stings by 10%.
Careful AimRow 2 (5 pts)Ranks 5Increases your Attack Power by 100% of your Intellect.New in Forever
Rapid KillingRow 3 (10 pts)Ranks 2Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.New in Forever
Improved Arcane ShotRow 3 (10 pts)Ranks 5Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Changed in ForeverNew valuesClassic Era, rank 5: Reduces the cooldown of your Arcane Shot by 1 sec.
Lone WolfRow 3 (10 pts)Ranks 1You deal 20% increased damage with all attacks while you do not have an active pet.New in Forever
Trueshot AuraRow 4 (15 pts)Ranks 1Increases the Ranged Attack Power of party or raid members within 45 yds by 30.Changed in ForeverWas in row 7. New values. Cost or cooldown changedClassic Era, rank 1: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Mortal ShotsRow 4 (15 pts)Ranks 5Increases the critical strike damage bonus on all ranged abilities by 30%.New text, same numbersNew text, same numbers and effectClassic Era, rank 5: Increases your ranged weapon critical strike damage bonus by 30%.
Rapid RecuperationRow 5 (20 pts)Ranks 2Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.New in Forever
BarrageRow 5 (20 pts)Ranks 3Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.Changed in ForeverNew valuesClassic Era, rank 3: Increases the damage done by your Multi-Shot and Volley spells by 15%.
Scatter ShotRow 5 (20 pts)Ranks 1A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.As in Classic Era
Ranged Weapon SpecializationRow 6 (25 pts)Ranks 5Increases the damage you deal with ranged weapons by 5%.As in Classic Era
Sniper ShotRow 7 (30 pts)Ranks 1A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.New in Forever

Survival

TalentRowRanksAt max rankSince Classic
Improved TrackingRow 1 (0 pts)Ranks 5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.Changed in ForeverRanks: 3 in Classic Era, 5 in Forever. New valuesClassic Era, rank 3: Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
DeflectionRow 1 (0 pts)Ranks 5Increases your Parry chance by 5%.As in Classic Era
EntrapmentRow 2 (5 pts)Ranks 5When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.Changed in ForeverNew valuesClassic Era, rank 5: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
Savage StrikesRow 2 (5 pts)Ranks 2Increases the critical strike chance of all your melee abilities by 4%.Changed in ForeverNew valuesClassic Era, rank 2: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
SurvivalistRow 2 (5 pts)Ranks 5Increases your total Health by 10%.Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 5: Increases total health by 10%.
Improved Wing ClipRow 2 (5 pts)Ranks 3Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Changed in ForeverRanks: 5 in Classic Era, 3 in ForeverClassic Era, rank 5: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Clever TrapsRow 3 (10 pts)Ranks 2Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.As in Classic Era
SurefootedRow 3 (10 pts)Ranks 3Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.Changed in ForeverWas in row 4. New valuesClassic Era, rank 3: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
DeterrenceRow 3 (10 pts)Ranks 1When activated, increases your Dodge and Parry chance by 25% for 10 sec.As in Classic Era
Survival TacticsRow 4 (15 pts)Ranks 2Increases your chance to hit with your Trap and Feign Death abilities by 10%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 2: Decreases the chance enemies will resist trap effects by 10%.
Predator's EdgeRow 4 (15 pts)Ranks 5Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.New in Forever
CounterattackRow 4 (15 pts)Ranks 1A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Changed in ForeverWas in row 5. New values. Cost or cooldown changedClassic Era, rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
ResourcefulnessRow 5 (20 pts)Ranks 2Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.New in Forever
Expose PreyRow 5 (20 pts)Ranks 2Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.New in Forever
Survivalist's DisciplineRow 5 (20 pts)Ranks 2Reduces the cooldown of your Trap and Deterrence abilities by 40%.New in Forever
Strider KickRow 5 (20 pts)Ranks 1A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.New in Forever
Lightning ReflexesRow 6 (25 pts)Ranks 5Increases your Agility by 10%.Changed in ForeverNew valuesClassic Era, rank 5: Increases your Agility by 15%.
Lacerating StrikesRow 7 (30 pts)Ranks 1Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 secNew in Forever

Which Hunter talents were removed?

10 Classic Era Hunter talents are not in the WoW Forever tree of the beta: Humanoid Slaying, Improved Feign Death, Killer Instinct, Wyvern Sting, Improved Hunter's Mark, Aimed Shot and 4 more. The list shows them as Classic Era had them, at their last rank.

  • Humanoid Slaying

    Survival, row 1 of 7

    Classic Era, rank 3: Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

  • Improved Feign Death

    Survival, row 4 of 7

    Classic Era, rank 2: Reduces the chance your Feign Death ability will be resisted by 4%.

  • Killer Instinct

    Survival, row 5 of 7

    Classic Era, rank 3: Increases your critical strike chance with all attacks by 3%.

  • Wyvern Sting

    Survival, row 7 of 7

    Classic Era, rank 1: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

  • Improved Hunter's Mark

    Marksmanship, row 2 of 7

    Classic Era, rank 5: Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

  • Aimed Shot

    Marksmanship, row 3 of 7

    Classic Era, rank 1: An aimed shot that increases ranged damage by 70.

  • Improved Serpent Sting

    Marksmanship, row 4 of 7

    Classic Era, rank 5: Increases the damage done by your Serpent Sting by 10%.

  • Improved Scorpid Sting

    Marksmanship, row 5 of 7

    Classic Era, rank 3: Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

  • Thick Hide

    Beast Mastery, row 2 of 7

    Classic Era, rank 3: Increases the Armor rating of your pets by 30%.

  • Improved Eyes of the Beast

    Beast Mastery, row 2 of 7

    Classic Era, rank 2: Increases the duration of your Eyes of the Beast by 60 sec.

Questions about Hunter talents

How many talents does the Hunter have in WoW Forever?

50 in three trees: 16 in Beast Mastery, 16 in Marksmanship and 18 in Survival, from the beta game files (build 1.60.1.70532).

What are the new Hunter talents in WoW Forever?

14 talents are new compared with Classic Era: Focused Fire, Summon Hawk, Improved Stings, Careful Aim, Rapid Killing, Lone Wolf, Rapid Recuperation, Sniper Shot, Predator's Edge, Resourcefulness, Expose Prey, Survivalist's Discipline, Strider Kick and Lacerating Strikes.

Which Hunter talents were removed in WoW Forever?

10 Classic Era talents are not in the tree of the beta: Humanoid Slaying, Improved Feign Death, Killer Instinct, Wyvern Sting, Improved Hunter's Mark, Aimed Shot, Improved Serpent Sting, Improved Scorpid Sting, Thick Hide and Improved Eyes of the Beast.

What is the Hunter's 16-point talent in WoW Forever?

The one-point talents of the fourth row, which ask for 15 points in the rows above: Summon Hawk (Beast Mastery), Trueshot Aura (Marksmanship) and Counterattack (Survival).

Can the Hunter use dual spec in WoW Forever?

Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.