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Forever Mastery

Mage talents in WoW Forever

Plan your 51 Mage points in WoW Forever across Arcane, Fire and Frost. Each talent is compared with Classic Era: 6 new, 35 changed, 0 removed. Click or tap a talent to add a point; the link keeps your build.

0 of 51 points

51 left, Level 10 needed

Arcane (0)

Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.

What changes for Mage talents in WoW Forever?

Compared with Classic Era, the WoW Forever Mage has 6 new talents, 35 with new values, effects, ranks or places, and loses 0. New ones include Missile Barrage, Arcane Blast, Arcane Wrath and Heating Up. The new 16-point row holds Arcane Wrath, Heating Up and Ice Block.

Every Mage talent in WoW Forever

The Mage has 55 talents: 19 in Arcane, 17 in Fire and 19 in Frost. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.

Arcane

TalentRowRanksAt max rankSince Classic
Wand SpecializationRow 1 (0 pts)Ranks 2Increases your damage with Wands by 25%.Changed in ForeverWas in row 2Classic Era, rank 2: Increases your damage with Wands by 25%.
Arcane FocusRow 1 (0 pts)Ranks 5Improves your chance to hit with Arcane spells by 5%.Changed in ForeverNew valuesClassic Era, rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved ChannelingRow 1 (0 pts)Ranks 5Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.Changed in ForeverNew valuesClassic Era, rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Missile BarrageRow 1 (0 pts)Ranks 2Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.New in Forever
Arcane SubtletyRow 2 (5 pts)Ranks 2Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Changed in ForeverWas in row 1. New valuesClassic Era, rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Magic AbsorptionRow 2 (5 pts)Ranks 2Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.Changed in ForeverRanks: 5 in Classic Era, 2 in Forever. New valuesClassic Era, rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane ConcentrationRow 2 (5 pts)Ranks 5Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.As in Classic Era
Arcane ResilienceRow 2 (5 pts)Ranks 2Increases your Armor by an amount equal to 50% of your Intellect.Changed in ForeverRanks: 1 in Classic Era, 2 in Forever. Was in row 3Classic Era, rank 1: Increases your armor by an amount equal to 50% of your Intellect.
Arcane GeometryRow 3 (10 pts)Ranks 2Increases the range of your Arcane spells by 6 yards.Changed in ForeverNew valuesClassic Era, rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Arcane ImpactRow 3 (10 pts)Ranks 3Increases the critical strike chance of your Arcane spells by 6%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane BlastRow 3 (10 pts)Ranks 1Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.New in Forever
Arcane ShieldingRow 4 (15 pts)Ranks 2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.Changed in ForeverNew valuesClassic Era, rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved CounterspellRow 4 (15 pts)Ranks 2Your Counterspell also Silences the target for 4 sec.Changed in ForeverNew valuesClassic Era, rank 2: Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane MeditationRow 4 (15 pts)Ranks 3Allows 50% of your Mana regeneration to continue while casting.Changed in ForeverNew valuesClassic Era, rank 3: Allows 15% of your Mana regeneration to continue while casting.
Arcane WrathRow 4 (15 pts)Ranks 1Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.New in Forever
Presence of MindRow 5 (20 pts)Ranks 1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.As in Classic Era
Arcane MindRow 5 (20 pts)Ranks 5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Changed in ForeverNew valuesClassic Era, rank 5: Increases your maximum Mana by 10%.
Arcane InstabilityRow 6 (25 pts)Ranks 3Increases the damage done by your spells by 3% and your critical strike chance by 3%.Changed in ForeverNew valuesClassic Era, rank 3: Increases your spell damage and critical strike chance by 3%.
Arcane PowerRow 7 (30 pts)Ranks 1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.New text, same numbersNew text, same numbers and effectClassic Era, rank 1: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire

TalentRowRanksAt max rankSince Classic
Improved Fire BlastRow 1 (0 pts)Ranks 2Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.Changed in ForeverRanks: 3 in Classic Era, 2 in Forever. Was in row 2. New valuesClassic Era, rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.
IncinerationRow 1 (0 pts)Ranks 3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.Changed in ForeverRanks: 2 in Classic Era, 3 in Forever. Was in row 3. New valuesClassic Era, rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved FireballRow 1 (0 pts)Ranks 5Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.
IgniteRow 2 (5 pts)Ranks 5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.As in Classic Era
Flame ThrowingRow 2 (5 pts)Ranks 2Increases the range of your Fire spells by 6 yards.As in Classic Era
ImpactRow 2 (5 pts)Ranks 3Gives your Fire spells a 10% chance to stun the target for 2 sec.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. Was in row 1Classic Era, rank 5: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning SoulRow 3 (10 pts)Ranks 3Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Changed in ForeverRanks: 2 in Classic Era, 3 in ForeverClassic Era, rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved FlamestrikeRow 3 (10 pts)Ranks 3Increases the critical strike chance of your Flamestrike spell by 15%.As in Classic Era
PyroblastRow 3 (10 pts)Ranks 1Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.Changed in ForeverNew valuesClassic Era, rank 1: Hurls an immense fiery boulder that causes 187 Fire damage and an additional 56 Fire damage over 12 sec.
Improved ScorchRow 4 (15 pts)Ranks 3Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire WardRow 4 (15 pts)Ranks 2Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.As in Classic Era
Heating UpRow 4 (15 pts)Ranks 1Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.New in Forever
Master of ElementsRow 4 (15 pts)Ranks 3Your Fire and Frost critical strikes will refund 30% of their base mana cost.New text, same numbersNew text, same numbers and effectClassic Era, rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Critical MassRow 5 (20 pts)Ranks 5Increases the critical strike chance of your Fire spells by 10%.Changed in ForeverRanks: 3 in Classic Era, 5 in Forever. New valuesClassic Era, rank 3: Increases the critical strike chance of your Fire spells by 6%.
Blast WaveRow 5 (20 pts)Ranks 1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed in ForeverNew valuesClassic Era, rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 186 Fire damage, and dazing them for 6 sec.
Fire PowerRow 6 (25 pts)Ranks 3Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases the damage done by your Fire spells by 10%.
CombustionRow 7 (30 pts)Ranks 1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost

TalentRowRanksAt max rankSince Classic
Frost WardingRow 1 (0 pts)Ranks 2Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.New text, same numbersNew text, same numbers and effectClassic Era, rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved FrostboltRow 1 (0 pts)Ranks 5Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental PrecisionRow 1 (0 pts)Ranks 5Improves your chance to hit with Frost and Fire spells by 5%.Changed in ForeverRanks: 3 in Classic Era, 5 in Forever. New valuesClassic Era, rank 3: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Ice ShardsRow 2 (5 pts)Ranks 5Increases the critical strike damage bonus of your Frost spells by 100%.As in Classic Era
PermafrostRow 2 (5 pts)Ranks 3Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Changed in ForeverNew valuesClassic Era, rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Improved Frost NovaRow 2 (5 pts)Ranks 2Reduces the cooldown of your Frost Nova spell by 4 sec.As in Classic Era
FrostbiteRow 2 (5 pts)Ranks 3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.As in Classic Era
Piercing IceRow 3 (10 pts)Ranks 3Increases the damage done by your Frost spells by 6%.As in Classic Era
Frost ChannelingRow 3 (10 pts)Ranks 3Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Changed in ForeverWas in row 4Classic Era, rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice LanceRow 3 (10 pts)Ranks 1Deals 28 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.New in Forever
Improved BlizzardRow 3 (10 pts)Ranks 3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Changed in ForeverNew valuesClassic Era, rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Arctic ReachRow 4 (15 pts)Ranks 2Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice BlockRow 4 (15 pts)Ranks 1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Changed in ForeverWas in row 5. New text, same numbers and effectClassic Era, rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
ShatterRow 4 (15 pts)Ranks 3Increases the critical strike chance of all your spells against Frozen targets by 50%.Changed in ForeverRanks: 5 in Classic Era, 3 in ForeverClassic Era, rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.
Improved Cone of ColdRow 5 (20 pts)Ranks 3Increases the damage dealt by your Cone of Cold spell by 35%.As in Classic Era
Cold SnapRow 5 (20 pts)Ranks 1Finishes the remaining cooldown on all your other Frost spells.Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 1: When activated, this spell finishes the cooldown on all of your Frost spells.
Fingers of FrostRow 5 (20 pts)Ranks 2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.New in Forever
Winter's ChillRow 6 (25 pts)Ranks 5Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.Changed in ForeverNew valuesClassic Era, rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 6 times.
Ice BarrierRow 7 (30 pts)Ranks 1Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.Changed in ForeverNew valuesClassic Era, rank 1: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Which Mage talents were removed?

Every Classic Era Mage talent is still in the WoW Forever tree of the beta, most of them with new values, ranks or places. The table above puts each one next to its Classic Era text at its last rank, so you can compare what Blizzard changed for the class, talent by talent.

Questions about Mage talents

How many talents does the Mage have in WoW Forever?

55 in three trees: 19 in Arcane, 17 in Fire and 19 in Frost, from the beta game files (build 1.60.1.70532).

What are the new Mage talents in WoW Forever?

6 talents are new compared with Classic Era: Missile Barrage, Arcane Blast, Arcane Wrath, Heating Up, Ice Lance and Fingers of Frost.

Which Mage talents were removed in WoW Forever?

None: every Classic Era Mage talent is still in the tree of the beta.

What is the Mage's 16-point talent in WoW Forever?

The one-point talents of the fourth row, which ask for 15 points in the rows above: Arcane Wrath (Arcane), Heating Up (Fire) and Ice Block (Frost).

Can the Mage use dual spec in WoW Forever?

Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.