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Forever Mastery

Priest talents in WoW Forever

Plan your 51 Priest points in WoW Forever across Discipline, Holy and Shadow. Each talent is compared with Classic Era: 14 new, 27 changed, 9 removed. Click or tap a talent to add a point; the link keeps your build.

0 of 51 points

51 left, Level 10 needed

Discipline (0)

Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.

What changes for Priest talents in WoW Forever?

Compared with Classic Era, the WoW Forever Priest has 14 new talents, 27 with new values, effects, ranks or places, and loses 9. New ones include Power in Light, Twin Disciplines, Holy Precision and Soul Warding. The new 16-point row holds Soul Warding, Binding Heal and Vampiric Embrace.

Every Priest talent in WoW Forever

The Priest has 52 talents: 18 in Discipline, 17 in Holy and 17 in Shadow. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.

Discipline

TalentRowRanksAt max rankSince Classic
Power in LightRow 1 (0 pts)Ranks 5Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.New in Forever
Wand SpecializationRow 1 (0 pts)Ranks 2Increases your damage with Wands by 25%.Changed in ForeverRanks: 5 in Classic Era, 2 in ForeverClassic Era, rank 5: Increases your damage with Wands by 25%.
Twin DisciplinesRow 1 (0 pts)Ranks 5Increases the damage and healing of your instant cast spells by 5%.New in Forever
Silent ResolveRow 2 (5 pts)Ranks 3Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Reduces the threat generated by your spells by 20%.
Holy PrecisionRow 2 (5 pts)Ranks 3Improves your chance to hit with Holy spells by 18%.New in Forever
Mental StrengthRow 2 (5 pts)Ranks 5Increases your total Intellect by 10%.Changed in ForeverWas in row 5. New text, same numbers and effectClassic Era, rank 5: Increases your maximum Mana by 10%.
MartyrdomRow 2 (5 pts)Ranks 2Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.New text, same numbersNew text, same numbers and effectClassic Era, rank 2: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Mental AgilityRow 3 (10 pts)Ranks 3Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. Was in row 4. New text, same numbers and effectClassic Era, rank 5: Reduces the mana cost of your instant cast spells by 10%.
Inner FocusRow 3 (10 pts)Ranks 1When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 1: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Improved Power Word: ShieldRow 3 (10 pts)Ranks 3Increases the damage absorbed by your Power Word: Shield by 20%.Changed in ForeverWas in row 2. New valuesClassic Era, rank 3: Increases the damage absorbed by your Power Word: Shield by 15%.
MeditationRow 3 (10 pts)Ranks 3Allows 50% of your Mana regeneration to continue while casting.Changed in ForeverNew valuesClassic Era, rank 3: Allows 15% of your Mana regeneration to continue while casting.
Improved Inner FireRow 4 (15 pts)Ranks 3Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.Changed in ForeverNew valuesClassic Era, rank 3: Increases the Armor bonus of your Inner Fire spell by 30%.
Improved Mana BurnRow 4 (15 pts)Ranks 2Reduces the casting time of your Mana Burn spell by 1.0 sec.Changed in ForeverNew valuesClassic Era, rank 2: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Soul WardingRow 4 (15 pts)Ranks 1Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.New in Forever
PenanceRow 5 (20 pts)Ranks 1Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.New in Forever
Renewed HopeRow 5 (20 pts)Ranks 5Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.New in Forever
Divine AegisRow 6 (25 pts)Ranks 3Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to (depends on your stats) damage and lasts 12 sec.New in Forever
Power InfusionRow 7 (30 pts)Ranks 1Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.New text, same numbersNew text, same numbers and effectClassic Era, rank 1: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Holy

TalentRowRanksAt max rankSince Classic
Twilight FocusRow 1 (0 pts)Ranks 3Gives you a 70% chance to avoid interruption caused by damage while casting any spell.Changed in ForeverRanks: 2 in Classic Era, 3 in Forever. New text, same numbers and effectClassic Era, rank 2: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Improved RenewRow 1 (0 pts)Ranks 3Increases the amount healed by your Renew spell by 15%.As in Classic Era
Holy SpecializationRow 1 (0 pts)Ranks 5Increases the critical effect chance of your Holy spells by 5%.As in Classic Era
Spell WardingRow 2 (5 pts)Ranks 5Reduces all spell damage taken by 10%.As in Classic Era
Divine FuryRow 2 (5 pts)Ranks 5Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.New text, same numbersNew text, same numbers and effectClassic Era, rank 5: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy NovaRow 3 (10 pts)Ranks 1Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.Changed in ForeverNew valuesClassic Era, rank 1: Causes an explosion of holy light around the caster, causing 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 60. These effects cause no threat.
Blessed RecoveryRow 3 (10 pts)Ranks 3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Changed in ForeverNew valuesClassic Era, rank 3: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
InspirationRow 3 (10 pts)Ranks 3Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Holy ReachRow 4 (15 pts)Ranks 2Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.As in Classic Era
Improved HealingRow 4 (15 pts)Ranks 3Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Searing LightRow 4 (15 pts)Ranks 2Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Changed in ForeverNew valuesClassic Era, rank 2: Increases the damage of your Smite and Holy Fire spells by 10%.
Binding HealRow 4 (15 pts)Ranks 1Heals a friendly target and the caster for 247. Low threat.New in Forever
Litany of LightRow 5 (20 pts)Ranks 2When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.New in Forever
Spirit of RedemptionRow 5 (20 pts)Ranks 1Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Changed in ForeverNew valuesClassic Era, rank 1: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRow 5 (20 pts)Ranks 5Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.Changed in ForeverNew valuesClassic Era, rank 5: Increases spell damage and healing by up to 25% of your total Spirit.
Spiritual HealingRow 6 (25 pts)Ranks 3Increases the amount healed by your spells by 10%.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New text, same numbers and effectClassic Era, rank 5: Increases the amount healed by your healing spells by 10%.
Prayer of MendingRow 7 (30 pts)Ranks 1Places a spell on the target that heals them for (depends on your stats) the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.New in Forever

Shadow

TalentRowRanksAt max rankSince Classic
Shadow FocusRow 1 (0 pts)Ranks 5Improves your chance to hit with Shadow spells by 5%.Changed in ForeverWas in row 2. New valuesClassic Era, rank 5: Reduces your target's chance to resist your Shadow spells by 10%.
BlackoutRow 1 (0 pts)Ranks 5Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.As in Classic Era
Spirit TapRow 1 (0 pts)Ranks 5Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Improved Mind BlastRow 2 (5 pts)Ranks 5Reduces the cooldown of your Mind Blast spell by 2.5 sec.Changed in ForeverWas in row 3Classic Era, rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Shadow Word: PainRow 2 (5 pts)Ranks 2Increases the duration of your Shadow Word: Pain spell by 6 sec.As in Classic Era
Shadow ReachRow 2 (5 pts)Ranks 2Increases the range of your offensive Shadow spells by 20%.Changed in ForeverRanks: 3 in Classic Era, 2 in Forever. Was in row 4. New text, same numbers and effectClassic Era, rank 3: Increases the range of your Shadow damage spells by 20%.
Improved Psychic ScreamRow 3 (10 pts)Ranks 2Reduces the cooldown of your Psychic Scream spell by 4 sec.As in Classic Era
Mind FlayRow 3 (10 pts)Ranks 1Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Changed in ForeverNew valuesClassic Era, rank 1: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind FlayRow 3 (10 pts)Ranks 2Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.New in Forever
Dark InspirationRow 4 (15 pts)Ranks 5Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.New in Forever
Vampiric EmbraceRow 4 (15 pts)Ranks 1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Changed in ForeverWas in row 5. New values. Cost or cooldown changedClassic Era, rank 1: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow WeavingRow 4 (15 pts)Ranks 3Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
SilenceRow 5 (20 pts)Ranks 1Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Changed in ForeverNew valuesClassic Era, rank 1: Silences the target, preventing them from casting spells for 5 sec.
Devouring ContagionRow 5 (20 pts)Ranks 2Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.New in Forever
Early DemiseRow 6 (25 pts)Ranks 2Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.New in Forever
DarknessRow 6 (25 pts)Ranks 5Increases your Shadow damage done by 10%.New text, same numbersNew text, same numbers and effectClassic Era, rank 5: Increases your Shadow spell damage by 10%.
ShadowformRow 7 (30 pts)Ranks 1Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Changed in ForeverNew valuesClassic Era, rank 1: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Which Priest talents were removed?

9 Classic Era Priest talents are not in the WoW Forever tree of the beta: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Improved Prayer of Healing, Shadow Affinity, Improved Fade and 3 more. The list shows them as Classic Era had them, at their last rank.

  • Unbreakable Will

    Discipline, row 1 of 7

    Classic Era, rank 5: Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

  • Improved Power Word: Fortitude

    Discipline, row 2 of 7

    Classic Era, rank 2: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

  • Divine Spirit

    Discipline, row 5 of 7

    Classic Era, rank 1: Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Improved Prayer of Healing

    Holy, row 5 of 7

    Classic Era, rank 2: Reduces the Mana cost of your Prayer of Healing spell by 20%.

  • Shadow Affinity

    Shadow, row 2 of 7

    Classic Era, rank 3: Reduces the threat generated by your Shadow spells by 25%.

  • Improved Fade

    Shadow, row 4 of 7

    Classic Era, rank 2: Decreases the cooldown of your Fade ability by 6 sec.

  • Force of Will

    Discipline, row 6 of 7

    Classic Era, rank 5: Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

  • Lightwell

    Holy, row 7 of 7

    Classic Era, rank 1: Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

  • Improved Vampiric Embrace

    Shadow, row 5 of 7

    Classic Era, rank 2: Increases the percentage healed by Vampiric Embrace by an additional 10%.

Questions about Priest talents

How many talents does the Priest have in WoW Forever?

52 in three trees: 18 in Discipline, 17 in Holy and 17 in Shadow, from the beta game files (build 1.60.1.70532).

What are the new Priest talents in WoW Forever?

14 talents are new compared with Classic Era: Power in Light, Twin Disciplines, Holy Precision, Soul Warding, Penance, Renewed Hope, Divine Aegis, Binding Heal, Litany of Light, Prayer of Mending, Improved Mind Flay, Dark Inspiration, Devouring Contagion and Early Demise.

Which Priest talents were removed in WoW Forever?

9 Classic Era talents are not in the tree of the beta: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Improved Prayer of Healing, Shadow Affinity, Improved Fade, Force of Will, Lightwell and Improved Vampiric Embrace.

What is the Priest's 16-point talent in WoW Forever?

The one-point talents of the fourth row, which ask for 15 points in the rows above: Soul Warding (Discipline), Binding Heal (Holy) and Vampiric Embrace (Shadow).

Can the Priest use dual spec in WoW Forever?

Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.