Shaman talents in WoW Forever
Plan your 51 Shaman points in WoW Forever across Elemental, Enhancement and Restoration. Each talent is compared with Classic Era: 12 new, 32 changed, 8 removed. Click or tap a talent to add a point; the link keeps your build.
0 of 51 points
51 left, Level 10 needed
Elemental (0)
Enhancement (0)
Restoration (0)
Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.
What changes for Shaman talents in WoW Forever?
Compared with Classic Era, the WoW Forever Shaman has 12 new talents, 32 with new values, effects, ranks or places, and loses 8. New ones include Earthbound, Lava Burst, Lightning Overload and Mental Dexterity. The new 16-point row holds Earthbound, Stormstrike and Mana Tide Totem.
Every Shaman talent in WoW Forever
The Shaman has 50 talents: 16 in Elemental, 18 in Enhancement and 16 in Restoration. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.
Elemental
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 5 | Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%. | |
| Row 1 (0 pts) | Ranks 5 | Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%. | |
| Row 2 (5 pts) | Ranks 3 | Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec. | Changed in ForeverWas in row 4. New text, same numbers and effectClassic Era, rank 3: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec. | |
| Row 2 (5 pts) | Ranks 5 | Reduces the cooldown of your Shock spells by 1.0 sec. | Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 5: Reduces the cooldown of your Shock spells by 1 sec. | |
| Row 2 (5 pts) | Ranks 3 | Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. Was in row 6. New valuesClassic Era, rank 5: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec. | |
| Row 2 (5 pts) | Ranks 3 | Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. | Changed in ForeverNew valuesClassic Era, rank 3: Increases the damage done by your Fire Totems by 15%. | |
| Row 3 (10 pts) | Ranks 1 | Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. | As in Classic Era | |
| Row 3 (10 pts) | Ranks 3 | Reduces damage taken from Fire, Frost, and Nature effects by 10%. | Changed in ForeverWas in row 2. New text, same numbers and effectClassic Era, rank 3: Reduces damage taken from Fire, Frost and Nature effects by 10%. | |
| Row 4 (15 pts) | Ranks 2 | Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec. | Changed in ForeverNew valuesClassic Era, rank 2: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%. | |
| Row 4 (15 pts) | Ranks 3 | Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%. | Changed in ForeverNew valuesClassic Era, rank 3: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. | |
| Row 4 (15 pts) | Ranks 1 | Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. | New in Forever | |
| Row 5 (20 pts) | Ranks 2 | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec. | Changed in ForeverNew valuesClassic Era, rank 2: Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards. | |
| Row 5 (20 pts) | Ranks 1 | You hurl molten lava at the target, dealing 123 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. | New in Forever | |
| Row 5 (20 pts) | Ranks 3 | Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. | New in Forever | |
| Row 6 (25 pts) | Ranks 5 | Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. | Changed in ForeverRanks: 1 in Classic Era, 5 in Forever. Was in row 5. New text, same numbers and effectClassic Era, rank 1: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%. | |
| Row 7 (30 pts) | Ranks 1 | Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. | Changed in ForeverNew valuesClassic Era, rank 1: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. |
Enhancement
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 2 | Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. | Changed in ForeverWas in the Elemental tree, row 2Classic Era, rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. | |
| Row 1 (0 pts) | Ranks 5 | Improves your chance to get a critical strike with all spells and attacks by 5%. | Changed in ForeverWas in row 2. New text, same numbers and effectClassic Era, rank 5: Improves your chance to get a critical strike with your weapon attacks by 5%. | |
| Row 1 (0 pts) | Ranks 5 | Increases your Intellect by 10%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases your maximum Mana by 5%. | |
| Row 2 (5 pts) | Ranks 2 | Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec. | As in Classic Era | |
| Row 2 (5 pts) | Ranks 3 | Increases your Attack Power by an amount equal to 100% of your Intellect. | New in Forever | |
| Row 2 (5 pts) | Ranks 2 | Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors. | Changed in ForeverNew valuesClassic Era, rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec. | |
| Row 2 (5 pts) | Ranks 3 | Increases the damage done by your Lightning Shield orbs by 15%. | As in Classic Era | |
| Row 3 (10 pts) | Ranks 3 | Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. | Changed in ForeverWas in row 5Classic Era, rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. | |
| Row 3 (10 pts) | Ranks 1 | Reduces the mana cost of your Shock and Lightning Shield spells by 45%. | New in Forever | |
| Row 3 (10 pts) | Ranks 3 | Increases your chance to dodge by an additional 6%. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases your chance to dodge by an additional 5%. | |
| Row 4 (15 pts) | Ranks 5 | Increases your Stamina by 10%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases your armor value from items by 10%. | |
| Row 4 (15 pts) | Ranks 5 | Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. | Changed in ForeverNew valuesClassic Era, rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike. | |
| Row 4 (15 pts) | Ranks 1 | Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. | Changed in ForeverWas in row 7. New values. Cost or cooldown changedClassic Era, rank 1: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. | |
| Row 5 (20 pts) | Ranks 1 | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. | Changed in ForeverNew valuesClassic Era, rank 1: Gives a chance to parry enemy melee attacks. | |
| Row 5 (20 pts) | Ranks 2 | Increases your spell damage and healing by up to 30% of your Intellect. | New in Forever | |
| Row 5 (20 pts) | Ranks 2 | When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. | New in Forever | |
| Row 6 (25 pts) | Ranks 5 | When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. | New in Forever | |
| Row 7 (30 pts) | Ranks 1 | Increases your attack speed by 30% for 25 sec. | New in Forever |
Restoration
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 5 | Reduces the casting time of your Healing Wave spell by 0.5 sec. | As in Classic Era | |
| Row 1 (0 pts) | Ranks 5 | Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. | Changed in ForeverNew valuesClassic Era, rank 5: Reduces the Mana cost of your healing spells by 5%. | |
| Row 2 (5 pts) | Ranks 3 | Allows 50% of your Mana regeneration to continue while casting. | New in Forever | |
| Row 2 (5 pts) | Ranks 3 | Reduces the threat generated by your spells by 15%. | Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 3: Reduces the threat generated by your healing spells by 15%. | |
| Row 2 (5 pts) | Ranks 5 | Reduces the Mana cost of your totems and any spells that summon or move them by 25%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Reduces the Mana cost of your totems by 25%. | |
| Row 2 (5 pts) | Ranks 2 | Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. | Changed in ForeverNew valuesClassic Era, rank 2: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%. | |
| Row 3 (10 pts) | Ranks 3 | Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. | Changed in ForeverWas in row 2Classic Era, rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. | |
| Row 3 (10 pts) | Ranks 3 | Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. | Changed in ForeverRanks: 5 in Classic Era, 3 in ForeverClassic Era, rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. | |
| Row 3 (10 pts) | Ranks 1 | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. | New in Forever | |
| Row 4 (15 pts) | Ranks 5 | Increases the critical effect chance of your healing spells by 5%. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases the critical effect chance of your healing and lightning spells by 5%. | |
| Row 4 (15 pts) | Ranks 5 | Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the effect of your Mana Spring and Healing Stream Totems by 25%. | |
| Row 4 (15 pts) | Ranks 1 | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12999 sec that restores 88 mana every 3 seconds to group members within 30 yards. | Changed in ForeverWas in row 7. New values. Cost or cooldown changedClassic Era, rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12999 sec that restores 170 mana every 3 seconds to group members within 20 yards. | |
| Row 5 (20 pts) | Ranks 3 | Increases the amount healed by your Healing Wave spell by 25%. | Changed in ForeverNew valuesClassic Era, rank 3: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times. | |
| Row 5 (20 pts) | Ranks 1 | When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. | As in Classic Era | |
| Row 6 (25 pts) | Ranks 5 | Increases the effectiveness of your healing spells by 10%. | As in Classic Era | |
| Row 7 (30 pts) | Ranks 1 | Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. | New in Forever |
Which Shaman talents were removed?
8 Classic Era Shaman talents are not in the WoW Forever tree of the beta: Call of Thunder, Totemic Mastery, Nature's Guidance, Enhancing Totems, Shield Specialization, Two-Handed Axes and Maces and 2 more. The list shows them as Classic Era had them, at their last rank.
Call of Thunder
Elemental, row 3 of 7
Classic Era, rank 5: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Totemic Mastery
Restoration, row 3 of 7
Classic Era, rank 1: The radius of your totems that affect friendly targets is increased to 30 yd.
Nature's Guidance
Restoration, row 3 of 7
Classic Era, rank 3: Increases your chance to hit with melee attacks and spells by 3%.
Enhancing Totems
Enhancement, row 3 of 7
Classic Era, rank 2: Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.
Shield Specialization
Enhancement, row 1 of 7
Classic Era, rank 5: Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
Two-Handed Axes and Maces
Enhancement, row 3 of 7
Classic Era, rank 1: Allows you to use Two-Handed Axes and Two-Handed Maces.
Weapon Mastery
Enhancement, row 6 of 7
Classic Era, rank 5: Increases the damage you deal with all weapons by 10%.
Improved Weapon Totems
Enhancement, row 5 of 7
Classic Era, rank 2: Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
Questions about Shaman talents
How many talents does the Shaman have in WoW Forever?
50 in three trees: 16 in Elemental, 18 in Enhancement and 16 in Restoration, from the beta game files (build 1.60.1.70532).
What are the new Shaman talents in WoW Forever?
12 talents are new compared with Classic Era: Earthbound, Lava Burst, Lightning Overload, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide.
Which Shaman talents were removed in WoW Forever?
8 Classic Era talents are not in the tree of the beta: Call of Thunder, Totemic Mastery, Nature's Guidance, Enhancing Totems, Shield Specialization, Two-Handed Axes and Maces, Weapon Mastery and Improved Weapon Totems.
What is the Shaman's 16-point talent in WoW Forever?
The one-point talents of the fourth row, which ask for 15 points in the rows above: Earthbound (Elemental), Stormstrike (Enhancement) and Mana Tide Totem (Restoration).
Can the Shaman use dual spec in WoW Forever?
Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.
