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Forever Mastery

Paladin talents in WoW Forever

Plan your 51 Paladin points in WoW Forever across Holy, Protection and Retribution. Each talent is compared with Classic Era: 18 new, 27 changed, 12 removed. Click or tap a talent to add a point; the link keeps your build.

0 of 51 points

51 left, Level 10 needed

Holy (0)

Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.

What changes for Paladin talents in WoW Forever?

Compared with Classic Era, the WoW Forever Paladin has 18 new talents, 27 with new values, effects, ranks or places, and loses 12. New ones include Voice of Truth, Reverence, Purifying Power and Infusion of Light. The new 16-point row holds Divine Favor, Swift Judgement and Sacred Arbiter.

Every Paladin talent in WoW Forever

The Paladin has 50 talents: 17 in Holy, 16 in Protection and 17 in Retribution. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.

Holy

TalentRowRanksAt max rankSince Classic
Divine StrengthRow 1 (0 pts)Ranks 5Increases your Strength by 10%.As in Classic Era
Divine IntellectRow 1 (0 pts)Ranks 5Increases your total Intellect by 10%.As in Classic Era
Healing LightRow 2 (5 pts)Ranks 3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 3: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Spiritual FocusRow 2 (5 pts)Ranks 2Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.Changed in ForeverRanks: 5 in Classic Era, 2 in Forever. New text, same numbers and effectClassic Era, rank 5: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved SealsRow 2 (5 pts)Ranks 3Increases the damage done by your Seals and Judgements by 15%.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New text, same numbers and effectClassic Era, rank 5: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.
Unyielding FaithRow 2 (5 pts)Ranks 2Reduces the duration of Fear and Disorient effects on you by 30%.Changed in ForeverWas in row 3. New valuesClassic Era, rank 2: Increases your chance to resist Fear and Disorient effects by an additional 10%.
Voice of TruthRow 3 (10 pts)Ranks 1Grants you immunity to Silence and Interrupt effects for 6 sec.New in Forever
ReverenceRow 3 (10 pts)Ranks 3Allows 30% of your Mana regeneration to continue while casting.New in Forever
Purifying PowerRow 3 (10 pts)Ranks 2Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.New in Forever
Infusion of LightRow 4 (15 pts)Ranks 2Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.New in Forever
IlluminationRow 4 (15 pts)Ranks 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.Changed in ForeverNew valuesClassic Era, rank 5: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Divine FavorRow 4 (15 pts)Ranks 1When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.Changed in ForeverWas in row 5Classic Era, rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine PrecisionRow 5 (20 pts)Ranks 3Improves your chance to hit with Holy spells by 18%.New in Forever
Holy ShockRow 5 (20 pts)Ranks 1Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.Changed in ForeverWas in row 7. New values. Cost or cooldown changedClassic Era, rank 1: Blasts the target with Holy energy, causing 220 Holy damage to an enemy, or 220 healing to an ally.
Consecrated GroundRow 5 (20 pts)Ranks 2Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.New in Forever
Holy PowerRow 6 (25 pts)Ranks 5Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.Changed in ForeverNew valuesClassic Era, rank 5: Increases the critical effect chance of your Holy spells by 5%.
Light's VigilRow 7 (30 pts)Ranks 1Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. You may only have one Light's Vigil active per party.New in Forever

Protection

TalentRowRanksAt max rankSince Classic
ToughnessRow 1 (0 pts)Ranks 5Increases your armor value from items by 10%.Changed in ForeverWas in row 2Classic Era, rank 5: Increases your armor value from items by 10%.
RedoubtRow 1 (0 pts)Ranks 5Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.Changed in ForeverNew valuesClassic Era, rank 5: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
PrecisionRow 2 (5 pts)Ranks 3Improves your chance to hit by 3%.Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 3: Increases your chance to hit with melee weapons by 3%.
Guardian's FavorRow 2 (5 pts)Ranks 2Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.Changed in ForeverNew valuesClassic Era, rank 2: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
AnticipationRow 2 (5 pts)Ranks 5Increases your Defense Skill by 20.Changed in ForeverWas in row 3. New valuesClassic Era, rank 5: Increases your Defense skill by 10.
Improved Seal of FuryRow 3 (10 pts)Ranks 1When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.New in Forever
Improved Righteous FuryRow 3 (10 pts)Ranks 3While Righteous Fury is active, all damage taken is reduced by 6%.Changed in ForeverNew valuesClassic Era, rank 3: Increases the amount of threat generated by your Righteous Fury spell by 50%.
Shield SpecializationRow 3 (10 pts)Ranks 3Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.Changed in ForeverNew valuesClassic Era, rank 3: Increases the amount of damage absorbed by your shield by 30%.
Sacred DutyRow 3 (10 pts)Ranks 2Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.New in Forever
Swift JudgementRow 4 (15 pts)Ranks 1Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.New in Forever
One-Handed Weapon SpecializationRow 4 (15 pts)Ranks 3Increases the damage you deal with one-handed melee weapons by 10%.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. Was in row 6Classic Era, rank 5: Increases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of JusticeRow 4 (15 pts)Ranks 3Decreases the cooldown of your Hammer of Justice spell by 15 sec.As in Classic Era
Templar's BulwarkRow 5 (20 pts)Ranks 1When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.New in Forever
ReckoningRow 5 (20 pts)Ranks 5Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Changed in ForeverNew valuesClassic Era, rank 5: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Iron CreedRow 6 (25 pts)Ranks 5Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.New in Forever
Holy ShieldRow 7 (30 pts)Ranks 1Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.Changed in ForeverNew valuesClassic Era, rank 1: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

TalentRowRanksAt max rankSince Classic
DeflectionRow 1 (0 pts)Ranks 5Increases your Parry chance by 5%.Changed in ForeverWas in row 2Classic Era, rank 5: Increases your Parry chance by 5%.
BenedictionRow 1 (0 pts)Ranks 5Reduces the Mana cost of all instant cast spells and abilities by 10%.Changed in ForeverNew valuesClassic Era, rank 5: Reduces the Mana cost of your Judgement and Seal spells by 15%.
Improved JudgementRow 2 (5 pts)Ranks 2Decreases the cooldown of your Judgement ability by 2 sec.New text, same numbersNew text, same numbers and effectClassic Era, rank 2: Decreases the cooldown of your Judgement spell by 2 sec.
Holy ConduitRow 2 (5 pts)Ranks 2Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.New in Forever
ConvictionRow 2 (5 pts)Ranks 5Improves your chance to get a critical strike with melee attacks by 5%.Changed in ForeverWas in row 3. New text, same numbers and effectClassic Era, rank 5: Increases your chance to get a critical strike with melee weapons by 5%.
VindicationRow 3 (10 pts)Ranks 3Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.Changed in ForeverNew valuesClassic Era, rank 3: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
Sanctified JudgementRow 3 (10 pts)Ranks 3Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.New in Forever
Seal of CommandRow 3 (10 pts)Ranks 1Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.Changed in ForeverNew valuesClassic Era, rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 50.5 Holy damage, 101 if the target is stunned or incapacitated.
Pursuit of JusticeRow 3 (10 pts)Ranks 2Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.Changed in ForeverNew valuesClassic Era, rank 2: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an EyeRow 4 (15 pts)Ranks 2All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Changed in ForeverNew valuesClassic Era, rank 2: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred ArbiterRow 4 (15 pts)Ranks 1Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.New in Forever
Two-Handed Weapon SpecializationRow 5 (20 pts)Ranks 3Increases the damage you deal with two-handed melee weapons by 6%.As in Classic Era
VengeanceRow 5 (20 pts)Ranks 3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. Was in row 6. New valuesClassic Era, rank 5: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
RepentanceRow 5 (20 pts)Ranks 1Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.Changed in ForeverWas in row 7Classic Era, rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the LightRow 6 (25 pts)Ranks 3Increases your spell damage by up to 30% of your Intellect.New in Forever
Instrument of LawRow 6 (25 pts)Ranks 2Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.New in Forever
Twist of LightRow 7 (30 pts)Ranks 1Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.New in Forever

Which Paladin talents were removed?

12 Classic Era Paladin talents are not in the WoW Forever tree of the beta: Improved Blessing of Might, Improved Retribution Aura, Sanctity Aura, Improved Devotion Aura, Blessing of Sanctuary, Consecration and 6 more. The list shows them as Classic Era had them, at their last rank.

  • Improved Blessing of Might

    Retribution, row 1 of 7

    Classic Era, rank 5: Increases the melee attack power bonus of your Blessing of Might by 20%.

  • Improved Retribution Aura

    Retribution, row 4 of 7

    Classic Era, rank 2: Increases the damage done by your Retribution Aura by 50%.

  • Sanctity Aura

    Retribution, row 5 of 7

    Classic Era, rank 1: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

  • Improved Devotion Aura

    Protection, row 1 of 7

    Classic Era, rank 5: Increases the armor bonus of your Devotion Aura by 25%.

  • Blessing of Sanctuary

    Protection, row 5 of 7

    Classic Era, rank 1: Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

  • Consecration

    Holy, row 3 of 7

    Classic Era, rank 1: Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

  • Blessing of Kings

    Protection, row 3 of 7

    Classic Era, rank 1: Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

  • Improved Lay on Hands

    Holy, row 3 of 7

    Classic Era, rank 2: Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

  • Improved Blessing of Wisdom

    Holy, row 4 of 7

    Classic Era, rank 2: Increases the effect of your Blessing of Wisdom spell by 20%.

  • Improved Seal of the Crusader

    Retribution, row 2 of 7

    Classic Era, rank 3: Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

  • Lasting Judgement

    Holy, row 5 of 7

    Classic Era, rank 3: Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

  • Improved Concentration Aura

    Protection, row 4 of 7

    Classic Era, rank 3: Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

Questions about Paladin talents

How many talents does the Paladin have in WoW Forever?

50 in three trees: 17 in Holy, 16 in Protection and 17 in Retribution, from the beta game files (build 1.60.1.70532).

What are the new Paladin talents in WoW Forever?

18 talents are new compared with Classic Era: Voice of Truth, Reverence, Purifying Power, Infusion of Light, Divine Precision, Consecrated Ground, Light's Vigil, Improved Seal of Fury, Sacred Duty, Swift Judgement, Templar's Bulwark, Iron Creed, Holy Conduit, Sanctified Judgement, Sacred Arbiter, Champion of the Light, Instrument of Law and Twist of Light.

Which Paladin talents were removed in WoW Forever?

12 Classic Era talents are not in the tree of the beta: Improved Blessing of Might, Improved Retribution Aura, Sanctity Aura, Improved Devotion Aura, Blessing of Sanctuary, Consecration, Blessing of Kings, Improved Lay on Hands, Improved Blessing of Wisdom, Improved Seal of the Crusader, Lasting Judgement and Improved Concentration Aura.

What is the Paladin's 16-point talent in WoW Forever?

The one-point talents of the fourth row, which ask for 15 points in the rows above: Divine Favor (Holy), Swift Judgement (Protection) and Sacred Arbiter (Retribution).

Can the Paladin use dual spec in WoW Forever?

Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.