Warrior talents in WoW Forever
Plan your 51 Warrior points in WoW Forever across Arms, Fury and Protection. Each talent is compared with Classic Era: 10 new, 29 changed, 10 removed. Click or tap a talent to add a point; the link keeps your build.
0 of 51 points
51 left, Level 10 needed
Arms (0)
Fury (0)
Protection (0)
Talent icons © Blizzard Entertainment, the game's own, shown from Blizzard's image server.
What changes for Warrior talents in WoW Forever?
Compared with Classic Era, the WoW Forever Warrior has 10 new talents, 29 with new values, effects, ranks or places, and loses 10. New ones include Spearing Strike, Bloodthrill, Weaponmaster and Lingering Rage. The new 16-point row holds Spearing Strike, Raging Blows and Vanguard.
Every Warrior talent in WoW Forever
The Warrior has 52 talents: 17 in Arms, 17 in Fury and 18 in Protection. Each row needs 5 more points spent in the rows above: 5 for the second row, 15 for the 16-point row, 30 for the last. Values are those of the rank the talent teaches, from the beta files.
Arms
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 3 | Reduces the cost of your Heroic Strike ability by 3 Rage. | New text, same numbersNew text, same numbers and effectClassic Era, rank 3: Reduces the cost of your Heroic Strike ability by 3 rage points. | |
| Row 1 (0 pts) | Ranks 5 | Increases your Parry chance by 5%. | As in Classic Era | |
| Row 1 (0 pts) | Ranks 3 | Increases the Bleed damage done by your Rend ability by 35%. | As in Classic Era | |
| Row 2 (5 pts) | Ranks 2 | Increases the Rage generated by your Charge ability by 6. | New text, same numbersNew text, same numbers and effectClassic Era, rank 2: Increases the amount of rage generated by your Charge ability by 6. | |
| Row 2 (5 pts) | Ranks 5 | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. | Changed in ForeverNew valuesClassic Era, rank 5: You retain up to 25 of your rage points when you change stances. | |
| Row 2 (5 pts) | Ranks 2 | Increases the critical strike chance of your Overpower ability by 50%. | Changed in ForeverWas in row 3Classic Era, rank 2: Increases the critical strike chance of your Overpower ability by 50%. | |
| Row 3 (10 pts) | Ranks 1 | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | Changed in ForeverNew valuesClassic Era, rank 1: Increases the time required for your rage to decay while out of combat by 30%. | |
| Row 3 (10 pts) | Ranks 3 | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. | New text, same numbersNew text, same numbers and effectClassic Era, rank 3: Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. | |
| Row 4 (15 pts) | Ranks 1 | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. | New in Forever | |
| Row 4 (15 pts) | Ranks 3 | Increases the damage you deal with two-handed melee weapons by 3%. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New valuesClassic Era, rank 5: Increases the damage you deal with two-handed melee weapons by 5%. | |
| Row 4 (15 pts) | Ranks 2 | Increases the critical strike damage bonus of your abilities by 20%. | New text, same numbersNew text, same numbers and effectClassic Era, rank 2: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%. | |
| Row 5 (20 pts) | Ranks 5 | Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. | New in Forever | |
| Row 5 (20 pts) | Ranks 1 | Your next 5 melee attacks strike an additional nearby opponent. | As in Classic Era | |
| Row 5 (20 pts) | Ranks 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. | New in Forever | |
| Row 6 (25 pts) | Ranks 2 | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. | Changed in ForeverRanks: 5 in Classic Era, 2 in Forever. Was in the Fury tree, row 5. New valuesClassic Era, rank 5: Decreases the casting time of your Slam ability by 0.5 sec. | |
| Row 6 (25 pts) | Ranks 3 | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. | As in Classic Era | |
| Row 7 (30 pts) | Ranks 1 | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. | As in Classic Era |
Fury
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 5 | Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%. | |
| Row 1 (0 pts) | Ranks 5 | Improves your chance to get a critical strike with melee attacks by 5%. | New text, same numbersNew text, same numbers and effectClassic Era, rank 5: Increases your chance to get a critical strike with melee weapons by 5%. | |
| Row 2 (5 pts) | Ranks 5 | Increases the time before your Rage begins to decay after leaving combat by 10 sec. | New in Forever | |
| Row 2 (5 pts) | Ranks 5 | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. | Changed in ForeverNew valuesClassic Era, rank 5: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon. | |
| Row 3 (10 pts) | Ranks 3 | Increases your chance to hit with off-hand attacks by 10%. | New in Forever | |
| Row 3 (10 pts) | Ranks 1 | Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec. | Changed in ForeverNew valuesClassic Era, rank 1: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec. | |
| Row 3 (10 pts) | Ranks 3 | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. | Changed in ForeverNew valuesClassic Era, rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike. | |
| Row 4 (15 pts) | Ranks 5 | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. | Changed in ForeverNew valuesClassic Era, rank 5: Increases the damage done by your offhand weapon by 25%. | |
| Row 4 (15 pts) | Ranks 1 | Reduces the Rage cost of your Cleave and Whirlwind abilities by 3. | New in Forever | |
| Row 4 (15 pts) | Ranks 5 | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. | Changed in ForeverNew valuesClassic Era, rank 5: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. | |
| Row 4 (15 pts) | Ranks 2 | Reduces the Rage cost of your Execute ability by 5. | As in Classic Era | |
| Row 5 (20 pts) | Ranks 2 | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. | Changed in ForeverWas in row 6. New valuesClassic Era, rank 2: The Berserker Rage ability will generate 10 rage when used. | |
| Row 5 (20 pts) | Ranks 1 | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. | Changed in ForeverNew valuesClassic Era, rank 1: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. | |
| Row 5 (20 pts) | Ranks 2 | Reduces the cooldown of your Intercept ability by 10 sec. | As in Classic Era | |
| Row 6 (25 pts) | Ranks 5 | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. | Changed in ForeverNew valuesClassic Era, rank 5: Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. | |
| Row 6 (25 pts) | Ranks 2 | Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health. | New in Forever | |
| Row 7 (30 pts) | Ranks 1 | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. | Changed in ForeverNew valuesClassic Era, rank 1: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. |
Protection
| Talent | Row | Ranks | At max rank | Since Classic |
|---|---|---|---|---|
| Row 1 (0 pts) | Ranks 2 | Increases all the Rage generated by your Bloodrage ability by 50%. | Changed in ForeverWas in row 2. New valuesClassic Era, rank 2: Increases the instant Rage generated by your Bloodrage ability by 5. | |
| Row 1 (0 pts) | Ranks 5 | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. | Changed in ForeverNew valuesClassic Era, rank 5: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs. | |
| Row 1 (0 pts) | Ranks 5 | Reduces the duration of Stun and Fear effects inflicted on you by 15%. | Changed in ForeverWas in row 2. New text, same numbers and effectClassic Era, rank 5: Increases your chance to resist Stun and Charm effects by an additional 15%. | |
| Row 2 (5 pts) | Ranks 5 | Increases your Defense Skill by 20. | Changed in ForeverWas in row 1. New valuesClassic Era, rank 5: Increases your Defense skill by 10. | |
| Row 2 (5 pts) | Ranks 3 | Increases damage dealt by your Revenge ability by 60%. | Changed in ForeverWas in row 3. New valuesClassic Era, rank 3: Gives your Revenge ability a 45% chance to stun the target for 3 sec. | |
| Row 2 (5 pts) | Ranks 3 | Reduces the Rage cost of your Thunder Clap ability by 6. | Changed in ForeverWas in the Arms tree, row 2. New valuesClassic Era, rank 3: Reduces the cost of your Thunder Clap ability by 4 rage points. | |
| Row 3 (10 pts) | Ranks 1 | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. | Changed in ForeverNew text, same numbers and effect. Cost or cooldown changedClassic Era, rank 1: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. | |
| Row 3 (10 pts) | Ranks 2 | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. | New in Forever | |
| Row 3 (10 pts) | Ranks 3 | Reduces the cooldown of your Disarm ability by 20 secs. | Changed in ForeverWas in row 4. New valuesClassic Era, rank 3: Increases the duration of your Disarm ability by 3 secs. | |
| Row 3 (10 pts) | Ranks 3 | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. | Changed in ForeverRanks: 5 in Classic Era, 3 in Forever. New text, same numbers and effectClassic Era, rank 5: Increases the threat generated by your attacks by 15% while in Defensive Stance. | |
| Row 4 (15 pts) | Ranks 3 | Reduces the Rage cost of your Sunder Armor ability by 3. | New text, same numbersNew text, same numbers and effectClassic Era, rank 3: Reduces the cost of your Sunder Armor ability by 3 rage points. | |
| Row 4 (15 pts) | Ranks 1 | Your Charge ability is now usable while in Defensive Stance. | New in Forever | |
| Row 4 (15 pts) | Ranks 2 | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. | Changed in ForeverWas in row 5Classic Era, rank 2: Gives your Shield Bash ability a 100% chance to silence the target for 3 sec. | |
| Row 5 (20 pts) | Ranks 2 | Reduces the cooldown of your Shield Wall ability by 11.0 min. | Changed in ForeverNew valuesClassic Era, rank 2: Increases the effect duration of your Shield Wall ability by 5 secs. | |
| Row 5 (20 pts) | Ranks 1 | Stuns the target for 5 sec. | Changed in ForeverNew text, same numbers and effect. Cost or cooldown changedClassic Era, rank 1: Stuns the opponent for 5 sec. | |
| Row 5 (20 pts) | Ranks 3 | Reduces the Rage cost of your offensive abilities by 3. | New in Forever | |
| Row 6 (25 pts) | Ranks 5 | Increases all damage you deal by 10% while a shield is equipped. | Changed in ForeverNew effect, same numbers (compare with the Classic Era text)Classic Era, rank 5: Increases the damage you deal with One-Handed Melee weapons by 10%. | |
| Row 7 (30 pts) | Ranks 1 | Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. | Changed in ForeverNew valuesClassic Era, rank 1: Slam the target with your shield, causing 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. |
Which Warrior talents were removed?
10 Classic Era Warrior talents are not in the WoW Forever tree of the beta: Sword Specialization, Mace Specialization, Axe Specialization, Polearm Specialization, Toughness, Improved Taunt and 4 more. The list shows them as Classic Era had them, at their last rank.
Sword Specialization
Arms, row 5 of 7
Classic Era, rank 5: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Mace Specialization
Arms, row 5 of 7
Classic Era, rank 5: Gives you a 6% chance to stun your target for 3 sec with a Mace.
Axe Specialization
Arms, row 5 of 7
Classic Era, rank 5: Increases your chance to get a critical strike with Axes by 5%.
Polearm Specialization
Arms, row 6 of 7
Classic Era, rank 5: Increases your chance to get a critical strike with Polearms by 5%.
Toughness
Protection, row 2 of 7
Classic Era, rank 5: Increases your armor value from items by 10%.
Improved Taunt
Protection, row 4 of 7
Classic Era, rank 2: Reduces the cooldown of your Taunt ability by 2 sec.
Improved Shield Block
Protection, row 3 of 7
Classic Era, rank 3: Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
Improved Battle Shout
Fury, row 3 of 7
Classic Era, rank 5: Increases the melee attack power bonus of your Battle Shout by 25%.
Improved Demoralizing Shout
Fury, row 2 of 7
Classic Era, rank 5: Increases the melee attack power reduction of your Demoralizing Shout by 40%.
Improved Cleave
Fury, row 3 of 7
Classic Era, rank 3: Increases the bonus damage done by your Cleave ability by 120%.
Questions about Warrior talents
How many talents does the Warrior have in WoW Forever?
52 in three trees: 17 in Arms, 17 in Fury and 18 in Protection, from the beta game files (build 1.60.1.70532).
What are the new Warrior talents in WoW Forever?
10 talents are new compared with Classic Era: Spearing Strike, Bloodthrill, Weaponmaster, Lingering Rage, Furious Precision, Raging Blows, Gore Drinker, Master of Defense, Vanguard and Focused Rage.
Which Warrior talents were removed in WoW Forever?
10 Classic Era talents are not in the tree of the beta: Sword Specialization, Mace Specialization, Axe Specialization, Polearm Specialization, Toughness, Improved Taunt, Improved Shield Block, Improved Battle Shout, Improved Demoralizing Shout and Improved Cleave.
What is the Warrior's 16-point talent in WoW Forever?
The one-point talents of the fourth row, which ask for 15 points in the rows above: Spearing Strike (Arms), Raging Blows (Fury) and Vanguard (Protection).
Can the Warrior use dual spec in WoW Forever?
Yes. Dual Specialization opens at level 40 for every class, according to Blizzard, and you change talents at a class trainer in a capital city.
